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authorxjose93 <xjose93@hotmail.com>2013-04-23 15:33:42 +0200
committerxjose93 <xjose93@hotmail.com>2013-04-29 11:26:54 +0200
commitf2b6b2f95e2664686e247ec0870fbb77a5770d54 (patch)
tree3f0b90b60fd30b8d16e020bcb6f82d8d7203d3c7
parentc33b811829767aefe228f6c4f65408c632f05538 (diff)
Core/Commands: Improve .character rename [name], now can force rename .character rename [name] [newName]
-rw-r--r--sql/updates/world/2013_04_29_00_world_misc.sql11
-rw-r--r--src/server/game/Miscellaneous/Language.h5
-rw-r--r--src/server/scripts/Commands/cs_character.cpp121
-rw-r--r--src/server/shared/Database/Implementation/CharacterDatabase.cpp1
-rw-r--r--src/server/shared/Database/Implementation/CharacterDatabase.h1
5 files changed, 123 insertions, 16 deletions
diff --git a/sql/updates/world/2013_04_29_00_world_misc.sql b/sql/updates/world/2013_04_29_00_world_misc.sql
new file mode 100644
index 00000000000..716a77be584
--- /dev/null
+++ b/sql/updates/world/2013_04_29_00_world_misc.sql
@@ -0,0 +1,11 @@
+DELETE FROM `command` WHERE `name` = 'character rename';
+INSERT INTO `command` (`name`, `security`, `help`) VALUES
+('character rename', 2, 'Syntax: .character rename [$name] [$newName] \n\nMark selected in game or by $name in command character for rename at next login.\n\nIf $newName then the player will be forced rename.');
+
+SET @ENTRY := 98;
+SET @ENTRY1 := 167;
+DELETE FROM `trinity_string` WHERE `entry` IN (@ENTRY, @ENTRY+1, @ENTRY1);
+INSERT INTO `trinity_string` (`entry`, `content_default`) VALUES
+(@ENTRY, '\'%s\' already exists as character name, choose another one'),
+(@ENTRY+1, 'Player \'%s\' forced rename to \'%s\''),
+(@ENTRY1, 'This name is reserved, choose another one');
diff --git a/src/server/game/Miscellaneous/Language.h b/src/server/game/Miscellaneous/Language.h
index e03adf2a4a1..eb55e44c9ee 100644
--- a/src/server/game/Miscellaneous/Language.h
+++ b/src/server/game/Miscellaneous/Language.h
@@ -121,7 +121,8 @@ enum TrinityStrings
LANG_RBAC_LIST_PERMISSIONS_HEADER = 95,
LANG_GUILD_RENAME_ALREADY_EXISTS = 96,
LANG_GUILD_RENAME_DONE = 97,
- // Room for more level 0 98-99 not used
+ LANG_RENAME_PLAYER_ALREADY_EXISTS = 98,
+ LANG_RENAME_PLAYER_WITH_NEW_NAME = 99,
// level 1 chat
LANG_GLOBAL_NOTIFY = 100,
@@ -198,7 +199,7 @@ enum TrinityStrings
LANG_COMMAND_TELE_NOTFOUND = 164,
LANG_COMMAND_TELE_PARAMETER = 165,
LANG_COMMAND_TELE_NOLOCATION = 166,
- // 167 // not used
+ LANG_RESERVED_NAME = 167,
LANG_COMMAND_TELE_LOCATION = 168,
LANG_MAIL_SENT = 169,
diff --git a/src/server/scripts/Commands/cs_character.cpp b/src/server/scripts/Commands/cs_character.cpp
index c29b62975ab..fdcf88177a9 100644
--- a/src/server/scripts/Commands/cs_character.cpp
+++ b/src/server/scripts/Commands/cs_character.cpp
@@ -308,28 +308,121 @@ public:
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
return false;
- if (target)
+ char const* newNameStr = strtok(NULL, " ");
+
+ if (newNameStr)
{
- // check online security
- if (handler->HasLowerSecurity(target, 0))
+ std::string playerOldName;
+ std::string newName = newNameStr;
+
+ if (target)
+ {
+ // check online security
+ if (handler->HasLowerSecurity(target, 0))
+ return false;
+
+ playerOldName = target->GetName();
+ }
+ else
+ {
+ // check offline security
+ if (handler->HasLowerSecurity(NULL, targetGuid))
+ return false;
+
+ sObjectMgr->GetPlayerNameByGUID(targetGuid, playerOldName);
+ }
+
+ if (!normalizePlayerName(newName))
+ {
+ handler->SendSysMessage(LANG_BAD_VALUE);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ if (ObjectMgr::CheckPlayerName(newName, true) != CHAR_NAME_SUCCESS)
+ {
+ handler->SendSysMessage(LANG_BAD_VALUE);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ if (WorldSession* session = handler->GetSession())
+ {
+ if (!session->HasPermission(RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RESERVEDNAME) && sObjectMgr->IsReservedName(newName))
+ {
+ handler->SendSysMessage(LANG_RESERVED_NAME);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+ }
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME);
+ stmt->setString(0, newName);
+ PreparedQueryResult result = CharacterDatabase.Query(stmt);
+ if (result)
+ {
+ handler->PSendSysMessage(LANG_RENAME_PLAYER_ALREADY_EXISTS, newName.c_str());
+ handler->SetSentErrorMessage(true);
return false;
+ }
+
+ // Remove declined name from db
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_DECLINED_NAME);
+ stmt->setUInt32(0, targetGuid);
+ CharacterDatabase.Execute(stmt);
+
+ if (target)
+ {
+ target->SetName(newName);
+
+ if (WorldSession* session = target->GetSession())
+ session->KickPlayer();
+ }
+ else
+ {
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_NAME_BY_GUID);
+ stmt->setString(0, newName);
+ stmt->setUInt32(1, GUID_LOPART(targetGuid));
+ CharacterDatabase.Execute(stmt);
+ }
+
+ sWorld->UpdateCharacterNameData(targetGuid, newName);
- handler->PSendSysMessage(LANG_RENAME_PLAYER, handler->GetNameLink(target).c_str());
- target->SetAtLoginFlag(AT_LOGIN_RENAME);
+ handler->PSendSysMessage(LANG_RENAME_PLAYER_WITH_NEW_NAME, playerOldName.c_str(), newName.c_str());
+
+ if (WorldSession* session = handler->GetSession())
+ {
+ if (Player* player = session->GetPlayer())
+ sLog->outCommand(session->GetAccountId(), "GM %s (Account: %u) forced rename %s to player %s (Account: %u)", player->GetName().c_str(), session->GetAccountId(), newName.c_str(), playerOldName.c_str(), sObjectMgr->GetPlayerAccountIdByGUID(targetGuid));
+ }
+ else
+ sLog->outCommand(0, "CONSOLE forced rename '%s' to '%s' (GUID: %u)", playerOldName.c_str(), newName.c_str(), GUID_LOPART(targetGuid));
}
else
{
- // check offline security
- if (handler->HasLowerSecurity(NULL, targetGuid))
- return false;
+ if (target)
+ {
+ // check online security
+ if (handler->HasLowerSecurity(target, 0))
+ return false;
- std::string oldNameLink = handler->playerLink(targetName);
- handler->PSendSysMessage(LANG_RENAME_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid));
+ handler->PSendSysMessage(LANG_RENAME_PLAYER, handler->GetNameLink(target).c_str());
+ target->SetAtLoginFlag(AT_LOGIN_RENAME);
+ }
+ else
+ {
+ // check offline security
+ if (handler->HasLowerSecurity(NULL, targetGuid))
+ return false;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
- stmt->setUInt16(0, uint16(AT_LOGIN_RENAME));
- stmt->setUInt32(1, GUID_LOPART(targetGuid));
- CharacterDatabase.Execute(stmt);
+ std::string oldNameLink = handler->playerLink(targetName);
+ handler->PSendSysMessage(LANG_RENAME_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid));
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
+ stmt->setUInt16(0, uint16(AT_LOGIN_RENAME));
+ stmt->setUInt32(1, GUID_LOPART(targetGuid));
+ CharacterDatabase.Execute(stmt);
+ }
}
return true;
diff --git a/src/server/shared/Database/Implementation/CharacterDatabase.cpp b/src/server/shared/Database/Implementation/CharacterDatabase.cpp
index f834ead6a5b..2e6ab10b087 100644
--- a/src/server/shared/Database/Implementation/CharacterDatabase.cpp
+++ b/src/server/shared/Database/Implementation/CharacterDatabase.cpp
@@ -165,6 +165,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PrepareStatement(CHAR_SEL_MATCH_MAKER_RATING, "SELECT matchMakerRating FROM character_arena_stats WHERE guid = ? AND slot = ?", CONNECTION_SYNCH);
PrepareStatement(CHAR_SEL_CHARACTER_COUNT, "SELECT account, COUNT(guid) FROM characters WHERE account = ? GROUP BY account", CONNECTION_ASYNC);
PrepareStatement(CHAR_UPD_NAME, "UPDATE characters set name = ?, at_login = at_login & ~ ? WHERE guid = ?", CONNECTION_ASYNC);
+ PrepareStatement(CHAR_UPD_NAME_BY_GUID, "UPDATE characters SET name = ? WHERE guid = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_DEL_DECLINED_NAME, "DELETE FROM character_declinedname WHERE guid = ?", CONNECTION_ASYNC);
// Guild handling
diff --git a/src/server/shared/Database/Implementation/CharacterDatabase.h b/src/server/shared/Database/Implementation/CharacterDatabase.h
index 65878b4c577..59ac15978b6 100644
--- a/src/server/shared/Database/Implementation/CharacterDatabase.h
+++ b/src/server/shared/Database/Implementation/CharacterDatabase.h
@@ -161,6 +161,7 @@ enum CharacterDatabaseStatements
CHAR_SEL_MATCH_MAKER_RATING,
CHAR_SEL_CHARACTER_COUNT,
CHAR_UPD_NAME,
+ CHAR_UPD_NAME_BY_GUID,
CHAR_DEL_DECLINED_NAME,
CHAR_SEL_CHARACTER_DATA_BY_GUID,