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authorariel- <ariel-@users.noreply.github.com>2016-11-19 15:46:55 -0300
committerariel- <ariel-@users.noreply.github.com>2016-11-19 15:46:55 -0300
commitf30778c9982de68fcee2c490175874a2c9e21b42 (patch)
treeef4a61983966882e6897e3083e228ca0a5e1224e
parentef227d7e64a3dc62fbf0cba0209202310b1af00b (diff)
Core/Scripts: Seal of Corruption/Vengeance shouldn't reset periodic timer on reapply
-rw-r--r--src/server/scripts/Spells/spell_paladin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Spells/spell_paladin.cpp b/src/server/scripts/Spells/spell_paladin.cpp
index 057b9f2d8da..693990edd0a 100644
--- a/src/server/scripts/Spells/spell_paladin.cpp
+++ b/src/server/scripts/Spells/spell_paladin.cpp
@@ -2107,7 +2107,7 @@ class spell_pal_seal_of_vengeance : public SpellScriptLoader
return;
// don't cast triggered, spell already has SPELL_ATTR4_CAN_CAST_WHILE_CASTING attr
- eventInfo.GetActor()->CastSpell(eventInfo.GetProcTarget(), DoTSpell, false, nullptr, aurEff);
+ eventInfo.GetActor()->CastSpell(eventInfo.GetProcTarget(), DoTSpell, TRIGGERED_DONT_RESET_PERIODIC_TIMER, nullptr, aurEff);
}
void HandleSeal(AuraEffect const* aurEff, ProcEventInfo& eventInfo)