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authorccrs <ccrsdev1992@gmail.com>2016-10-06 17:53:35 +0200
committerccrs <ccrsdev1992@gmail.com>2016-10-06 17:53:35 +0200
commitf32f38a91c609f24f6dc6d5d01c575028d31eec1 (patch)
treee50e0fb23decd02b78f647c7ac84d21bc2a24e37
parentb0273837049ffbd99fbea2d71a9d9feb38e70f1f (diff)
Core/MotionMaster: cleanup, reordering and renaming
-rw-r--r--src/server/game/Movement/MotionMaster.cpp646
-rw-r--r--src/server/game/Movement/MotionMaster.h174
2 files changed, 402 insertions, 418 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index 4ad2a314111..79510f9312b 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -20,7 +20,6 @@
#include "CreatureAISelector.h"
#include "Creature.h"
#include "ScriptSystem.h"
-
#include "ConfusedMovementGenerator.h"
#include "FleeingMovementGenerator.h"
#include "HomeMovementGenerator.h"
@@ -33,9 +32,18 @@
#include "MoveSpline.h"
#include "MoveSplineInit.h"
-inline bool isStatic(MovementGenerator *mv)
+inline bool IsStatic(MovementGenerator *mv) { return (mv == &si_idleMovement); }
+
+MotionMaster::~MotionMaster()
{
- return (mv == &si_idleMovement);
+ // clear ALL movement generators (including default)
+ while (!empty())
+ {
+ MovementGenerator *curr = top();
+ Pop();
+ if (curr && !IsStatic(curr))
+ delete curr; // Skip finalizing on delete, it might launch new movement
+ }
}
void MotionMaster::Initialize()
@@ -44,7 +52,7 @@ void MotionMaster::Initialize()
while (!empty())
{
MovementGenerator *curr = top();
- pop();
+ Pop();
if (curr)
DirectDelete(curr);
}
@@ -55,9 +63,9 @@ void MotionMaster::Initialize()
// set new default movement generator
void MotionMaster::InitDefault()
{
- if (_owner->GetTypeId() == TYPEID_UNIT)
+ if (m_owner->GetTypeId() == TYPEID_UNIT)
{
- MovementGenerator* movement = FactorySelector::selectMovementGenerator(_owner->ToCreature());
+ MovementGenerator* movement = FactorySelector::selectMovementGenerator(m_owner->ToCreature());
Mutate(movement == NULL ? &si_idleMovement : movement, MOTION_SLOT_IDLE);
}
else
@@ -66,153 +74,141 @@ void MotionMaster::InitDefault()
}
}
-MotionMaster::~MotionMaster()
-{
- // clear ALL movement generators (including default)
- while (!empty())
- {
- MovementGenerator *curr = top();
- pop();
- if (curr && !isStatic(curr))
- delete curr; // Skip finalizing on delete, it might launch new movement
- }
-}
-
void MotionMaster::UpdateMotion(uint32 diff)
{
- if (!_owner)
+ if (!m_owner)
return;
- if (_owner->HasUnitState(UNIT_STATE_ROOT | UNIT_STATE_STUNNED)) // what about UNIT_STATE_DISTRACTED? Why is this not included?
+ if (m_owner->HasUnitState(UNIT_STATE_ROOT | UNIT_STATE_STUNNED)) // what about UNIT_STATE_DISTRACTED? Why is this not included?
return;
ASSERT(!empty());
- _cleanFlag |= MMCF_UPDATE;
- if (!top()->Update(_owner, diff))
+ m_cleanFlag |= MMCF_UPDATE;
+ if (!top()->Update(m_owner, diff))
{
- _cleanFlag &= ~MMCF_UPDATE;
+ m_cleanFlag &= ~MMCF_UPDATE;
MovementExpired();
}
else
- _cleanFlag &= ~MMCF_UPDATE;
+ m_cleanFlag &= ~MMCF_UPDATE;
- if (_expList)
+ if (m_expireList)
{
- for (size_t i = 0; i < _expList->size(); ++i)
+ for (size_t i = 0; i < m_expireList->size(); ++i)
{
- MovementGenerator* mg = (*_expList)[i];
+ MovementGenerator* mg = (*m_expireList)[i];
DirectDelete(mg);
}
- delete _expList;
- _expList = NULL;
+ delete m_expireList;
+ m_expireList = nullptr;
if (empty())
Initialize();
- else if (needInitTop())
+ else if (NeedInitTop())
InitTop();
- else if (_cleanFlag & MMCF_RESET)
- top()->Reset(_owner);
+ else if (m_cleanFlag & MMCF_RESET)
+ top()->Reset(m_owner);
- _cleanFlag &= ~MMCF_RESET;
+ m_cleanFlag &= ~MMCF_RESET;
}
// probably not the best place to pu this but im not really sure where else to put it.
- _owner->UpdateUnderwaterState(_owner->GetMap(), _owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ());
+ m_owner->UpdateUnderwaterState(m_owner->GetMap(), m_owner->GetPositionX(), m_owner->GetPositionY(), m_owner->GetPositionZ());
}
-void MotionMaster::DirectClean(bool reset)
+void MotionMaster::Clear(bool reset = true)
{
- while (size() > 1)
+ if (m_cleanFlag & MMCF_UPDATE)
{
- MovementGenerator *curr = top();
- pop();
- if (curr) DirectDelete(curr);
+ if (reset)
+ m_cleanFlag |= MMCF_RESET;
+ else
+ m_cleanFlag &= ~MMCF_RESET;
+ DelayedClean();
}
-
- if (empty())
- return;
-
- if (needInitTop())
- InitTop();
- else if (reset)
- top()->Reset(_owner);
+ else
+ DirectClean(reset);
}
-void MotionMaster::DelayedClean()
+void MotionMaster::MovementExpired(bool reset = true)
{
- while (size() > 1)
+ if (m_cleanFlag & MMCF_UPDATE)
{
- MovementGenerator *curr = top();
- pop();
- if (curr)
- DelayedDelete(curr);
+ if (reset)
+ m_cleanFlag |= MMCF_RESET;
+ else
+ m_cleanFlag &= ~MMCF_RESET;
+ DelayedExpire();
}
+ else
+ DirectExpire(reset);
}
-void MotionMaster::DirectExpire(bool reset)
+MovementGeneratorType MotionMaster::GetCurrentMovementGeneratorType() const
{
- if (size() > 1)
- {
- MovementGenerator *curr = top();
- pop();
- DirectDelete(curr);
- }
+ if (empty())
+ return IDLE_MOTION_TYPE;
- while (!empty() && !top())
- --_top;
+ return top()->GetMovementGeneratorType();
+}
- if (empty())
- Initialize();
- else if (needInitTop())
- InitTop();
- else if (reset)
- top()->Reset(_owner);
+MovementGeneratorType MotionMaster::GetMotionSlotType(int slot) const
+{
+ if (!m_slot[slot])
+ return NULL_MOTION_TYPE;
+ else
+ return m_slot[slot]->GetMovementGeneratorType();
}
-void MotionMaster::DelayedExpire()
+MovementGenerator* MotionMaster::GetMotionSlot(int slot) const
{
- if (size() > 1)
+ ASSERT(slot >= 0);
+ return m_slot[slot];
+}
+
+void MotionMaster::propagateSpeedChange()
+{
+ for (int i = 0; i <= m_top; ++i)
{
- MovementGenerator *curr = top();
- pop();
- DelayedDelete(curr);
+ if (m_slot[i])
+ m_slot[i]->unitSpeedChanged();
}
+}
- while (!empty() && !top())
- --_top;
+bool MotionMaster::GetDestination(float &x, float &y, float &z)
+{
+ if (m_owner->movespline->Finalized())
+ return false;
+
+ G3D::Vector3 const& dest = m_owner->movespline->FinalDestination();
+ x = dest.x;
+ y = dest.y;
+ z = dest.z;
+ return true;
}
void MotionMaster::MoveIdle()
{
//! Should be preceded by MovementExpired or Clear if there's an overlying movementgenerator active
- if (empty() || !isStatic(top()))
+ if (empty() || !IsStatic(top()))
Mutate(&si_idleMovement, MOTION_SLOT_IDLE);
}
-void MotionMaster::MoveRandom(float spawndist)
-{
- if (_owner->GetTypeId() == TYPEID_UNIT)
- {
- TC_LOG_DEBUG("misc", "Creature (GUID: %u) started random movement.", _owner->GetGUID().GetCounter());
- Mutate(new RandomMovementGenerator<Creature>(spawndist), MOTION_SLOT_IDLE);
- }
-}
-
void MotionMaster::MoveTargetedHome()
{
Clear(false);
- if (_owner->GetTypeId() == TYPEID_UNIT && !_owner->ToCreature()->GetCharmerOrOwnerGUID())
+ if (m_owner->GetTypeId() == TYPEID_UNIT && !m_owner->ToCreature()->GetCharmerOrOwnerGUID())
{
- TC_LOG_DEBUG("misc", "Creature (Entry: %u GUID: %u) targeted home.", _owner->GetEntry(), _owner->GetGUID().GetCounter());
+ TC_LOG_DEBUG("misc", "Creature (Entry: %u GUID: %u) targeted home.", m_owner->GetEntry(), m_owner->GetGUID().GetCounter());
Mutate(new HomeMovementGenerator<Creature>(), MOTION_SLOT_ACTIVE);
}
- else if (_owner->GetTypeId() == TYPEID_UNIT && _owner->ToCreature()->GetCharmerOrOwnerGUID())
+ else if (m_owner->GetTypeId() == TYPEID_UNIT && m_owner->ToCreature()->GetCharmerOrOwnerGUID())
{
- TC_LOG_DEBUG("misc", "Pet or controlled creature (Entry: %u GUID: %u) is targeting home.", _owner->GetEntry(), _owner->GetGUID().GetCounter());
- Unit* target = _owner->ToCreature()->GetCharmerOrOwner();
+ TC_LOG_DEBUG("misc", "Pet or controlled creature (Entry: %u GUID: %u) is targeting home.", m_owner->GetEntry(), m_owner->GetGUID().GetCounter());
+ Unit* target = m_owner->ToCreature()->GetCharmerOrOwner();
if (target)
{
TC_LOG_DEBUG("misc", "Following %s (GUID: %u).", target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", target->GetTypeId() == TYPEID_PLAYER ? target->GetGUID().GetCounter() : ((Creature*)target)->GetSpawnId());
@@ -221,36 +217,54 @@ void MotionMaster::MoveTargetedHome()
}
else
{
- TC_LOG_ERROR("misc", "Player (GUID: %u) attempted to move towards target home.", _owner->GetGUID().GetCounter());
+ TC_LOG_ERROR("misc", "Player (GUID: %u) attempted to move towards target home.", m_owner->GetGUID().GetCounter());
}
}
-void MotionMaster::MoveConfused()
+void MotionMaster::MoveRandom(float spawndist)
{
- if (_owner->GetTypeId() == TYPEID_PLAYER)
+ if (m_owner->GetTypeId() == TYPEID_UNIT)
{
- TC_LOG_DEBUG("misc", "Player (GUID: %u) move confused", _owner->GetGUID().GetCounter());
- Mutate(new ConfusedMovementGenerator<Player>(), MOTION_SLOT_CONTROLLED);
+ TC_LOG_DEBUG("misc", "Creature (GUID: %u) started random movement.", m_owner->GetGUID().GetCounter());
+ Mutate(new RandomMovementGenerator<Creature>(spawndist), MOTION_SLOT_IDLE);
+ }
+}
+
+void MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlot slot)
+{
+ // ignore movement request if target not exist
+ if (!target || target == m_owner)
+ return;
+
+ //m_owner->AddUnitState(UNIT_STATE_FOLLOW);
+ if (m_owner->GetTypeId() == TYPEID_PLAYER)
+ {
+ TC_LOG_DEBUG("misc", "Player (GUID: %u) follows %s (GUID: %u).", m_owner->GetGUID().GetCounter(),
+ target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
+ target->GetTypeId() == TYPEID_PLAYER ? target->GetGUID().GetCounter() : target->ToCreature()->GetSpawnId());
+ Mutate(new FollowMovementGenerator<Player>(target, dist, angle), slot);
}
else
{
- TC_LOG_DEBUG("misc", "Creature (Entry: %u GUID: %u) move confused",
- _owner->GetEntry(), _owner->GetGUID().GetCounter());
- Mutate(new ConfusedMovementGenerator<Creature>(), MOTION_SLOT_CONTROLLED);
+ TC_LOG_DEBUG("misc", "Creature (Entry: %u GUID: %u) follows %s (GUID: %u).",
+ m_owner->GetEntry(), m_owner->GetGUID().GetCounter(),
+ target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
+ target->GetTypeId() == TYPEID_PLAYER ? target->GetGUID().GetCounter() : target->ToCreature()->GetSpawnId());
+ Mutate(new FollowMovementGenerator<Creature>(target, dist, angle), slot);
}
}
void MotionMaster::MoveChase(Unit* target, float dist, float angle)
{
// ignore movement request if target not exist
- if (!target || target == _owner)
+ if (!target || target == m_owner)
return;
- //_owner->ClearUnitState(UNIT_STATE_FOLLOW);
- if (_owner->GetTypeId() == TYPEID_PLAYER)
+ //m_owner->ClearUnitState(UNIT_STATE_FOLLOW);
+ if (m_owner->GetTypeId() == TYPEID_PLAYER)
{
TC_LOG_DEBUG("misc", "Player (GUID: %u) chase to %s (GUID: %u)",
- _owner->GetGUID().GetCounter(),
+ m_owner->GetGUID().GetCounter(),
target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
target->GetTypeId() == TYPEID_PLAYER ? target->GetGUID().GetCounter() : target->ToCreature()->GetSpawnId());
Mutate(new ChaseMovementGenerator<Player>(target, dist, angle), MOTION_SLOT_ACTIVE);
@@ -258,67 +272,84 @@ void MotionMaster::MoveChase(Unit* target, float dist, float angle)
else
{
TC_LOG_DEBUG("misc", "Creature (Entry: %u GUID: %u) chase to %s (GUID: %u)",
- _owner->GetEntry(), _owner->GetGUID().GetCounter(),
+ m_owner->GetEntry(), m_owner->GetGUID().GetCounter(),
target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
target->GetTypeId() == TYPEID_PLAYER ? target->GetGUID().GetCounter() : target->ToCreature()->GetSpawnId());
Mutate(new ChaseMovementGenerator<Creature>(target, dist, angle), MOTION_SLOT_ACTIVE);
}
}
-void MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlot slot)
+void MotionMaster::MoveConfused()
{
- // ignore movement request if target not exist
- if (!target || target == _owner)
+ if (m_owner->GetTypeId() == TYPEID_PLAYER)
+ {
+ TC_LOG_DEBUG("misc", "Player (GUID: %u) move confused", m_owner->GetGUID().GetCounter());
+ Mutate(new ConfusedMovementGenerator<Player>(), MOTION_SLOT_CONTROLLED);
+ }
+ else
+ {
+ TC_LOG_DEBUG("misc", "Creature (Entry: %u GUID: %u) move confused",
+ m_owner->GetEntry(), m_owner->GetGUID().GetCounter());
+ Mutate(new ConfusedMovementGenerator<Creature>(), MOTION_SLOT_CONTROLLED);
+ }
+}
+
+void MotionMaster::MoveFleeing(Unit* enemy, uint32 time)
+{
+ if (!enemy)
return;
- //_owner->AddUnitState(UNIT_STATE_FOLLOW);
- if (_owner->GetTypeId() == TYPEID_PLAYER)
+ if (m_owner->GetTypeId() == TYPEID_PLAYER)
{
- TC_LOG_DEBUG("misc", "Player (GUID: %u) follows %s (GUID: %u).", _owner->GetGUID().GetCounter(),
- target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
- target->GetTypeId() == TYPEID_PLAYER ? target->GetGUID().GetCounter() : target->ToCreature()->GetSpawnId());
- Mutate(new FollowMovementGenerator<Player>(target, dist, angle), slot);
+ TC_LOG_DEBUG("misc", "Player (GUID: %u) flees from %s (GUID: %u).", m_owner->GetGUID().GetCounter(),
+ enemy->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
+ enemy->GetTypeId() == TYPEID_PLAYER ? enemy->GetGUID().GetCounter() : enemy->ToCreature()->GetSpawnId());
+ Mutate(new FleeingMovementGenerator<Player>(enemy->GetGUID()), MOTION_SLOT_CONTROLLED);
}
else
{
- TC_LOG_DEBUG("misc", "Creature (Entry: %u GUID: %u) follows %s (GUID: %u).",
- _owner->GetEntry(), _owner->GetGUID().GetCounter(),
- target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
- target->GetTypeId() == TYPEID_PLAYER ? target->GetGUID().GetCounter() : target->ToCreature()->GetSpawnId());
- Mutate(new FollowMovementGenerator<Creature>(target, dist, angle), slot);
+ TC_LOG_DEBUG("misc", "Creature (Entry: %u GUID: %u) flees from %s (GUID: %u)%s.",
+ m_owner->GetEntry(), m_owner->GetGUID().GetCounter(),
+ enemy->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
+ enemy->GetTypeId() == TYPEID_PLAYER ? enemy->GetGUID().GetCounter() : enemy->ToCreature()->GetSpawnId(),
+ time ? " for a limited time" : "");
+ if (time)
+ Mutate(new TimedFleeingMovementGenerator(enemy->GetGUID(), time), MOTION_SLOT_CONTROLLED);
+ else
+ Mutate(new FleeingMovementGenerator<Creature>(enemy->GetGUID()), MOTION_SLOT_CONTROLLED);
}
}
void MotionMaster::MovePoint(uint32 id, float x, float y, float z, bool generatePath)
{
- if (_owner->GetTypeId() == TYPEID_PLAYER)
+ if (m_owner->GetTypeId() == TYPEID_PLAYER)
{
- TC_LOG_DEBUG("misc", "Player (GUID: %u) targeted point (Id: %u X: %f Y: %f Z: %f).", _owner->GetGUID().GetCounter(), id, x, y, z);
+ TC_LOG_DEBUG("misc", "Player (GUID: %u) targeted point (Id: %u X: %f Y: %f Z: %f).", m_owner->GetGUID().GetCounter(), id, x, y, z);
Mutate(new PointMovementGenerator<Player>(id, x, y, z, generatePath), MOTION_SLOT_ACTIVE);
}
else
{
TC_LOG_DEBUG("misc", "Creature (Entry: %u GUID: %u) targeted point (ID: %u X: %f Y: %f Z: %f).",
- _owner->GetEntry(), _owner->GetGUID().GetCounter(), id, x, y, z);
+ m_owner->GetEntry(), m_owner->GetGUID().GetCounter(), id, x, y, z);
Mutate(new PointMovementGenerator<Creature>(id, x, y, z, generatePath), MOTION_SLOT_ACTIVE);
}
}
void MotionMaster::MoveCloserAndStop(uint32 id, Unit* target, float distance)
{
- float distanceToTravel = _owner->GetExactDist2d(target) - distance;
+ float distanceToTravel = m_owner->GetExactDist2d(target) - distance;
if (distanceToTravel > 0.0f)
{
- float angle = _owner->GetAngle(target);
- float destx = _owner->GetPositionX() + distanceToTravel * std::cos(angle);
- float desty = _owner->GetPositionY() + distanceToTravel * std::sin(angle);
+ float angle = m_owner->GetAngle(target);
+ float destx = m_owner->GetPositionX() + distanceToTravel * std::cos(angle);
+ float desty = m_owner->GetPositionY() + distanceToTravel * std::sin(angle);
MovePoint(id, destx, desty, target->GetPositionZ());
}
else
{
// we are already close enough. We just need to turn toward the target without changing position.
- Movement::MoveSplineInit init(_owner);
- init.MoveTo(_owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZMinusOffset());
+ Movement::MoveSplineInit init(m_owner);
+ init.MoveTo(m_owner->GetPositionX(), m_owner->GetPositionY(), m_owner->GetPositionZMinusOffset());
init.SetFacing(target);
init.Launch();
Mutate(new EffectMovementGenerator(id), MOTION_SLOT_ACTIVE);
@@ -330,9 +361,9 @@ void MotionMaster::MoveLand(uint32 id, Position const& pos)
float x, y, z;
pos.GetPosition(x, y, z);
- TC_LOG_DEBUG("misc", "Creature (Entry: %u) landing point (ID: %u X: %f Y: %f Z: %f).", _owner->GetEntry(), id, x, y, z);
+ TC_LOG_DEBUG("misc", "Creature (Entry: %u) landing point (ID: %u X: %f Y: %f Z: %f).", m_owner->GetEntry(), id, x, y, z);
- Movement::MoveSplineInit init(_owner);
+ Movement::MoveSplineInit init(m_owner);
init.MoveTo(x, y, z);
init.SetAnimation(Movement::ToGround);
init.Launch();
@@ -344,19 +375,50 @@ void MotionMaster::MoveTakeoff(uint32 id, Position const& pos)
float x, y, z;
pos.GetPosition(x, y, z);
- TC_LOG_DEBUG("misc", "Creature (Entry: %u) landing point (ID: %u X: %f Y: %f Z: %f).", _owner->GetEntry(), id, x, y, z);
+ TC_LOG_DEBUG("misc", "Creature (Entry: %u) landing point (ID: %u X: %f Y: %f Z: %f).", m_owner->GetEntry(), id, x, y, z);
- Movement::MoveSplineInit init(_owner);
+ Movement::MoveSplineInit init(m_owner);
init.MoveTo(x, y, z);
init.SetAnimation(Movement::ToFly);
init.Launch();
Mutate(new EffectMovementGenerator(id), MOTION_SLOT_ACTIVE);
}
+void MotionMaster::MoveCharge(float x, float y, float z, float speed /*= SPEED_CHARGE*/, uint32 id /*= EVENT_CHARGE*/, bool generatePath /*= false*/)
+{
+ if (m_slot[MOTION_SLOT_CONTROLLED] && m_slot[MOTION_SLOT_CONTROLLED]->GetMovementGeneratorType() != DISTRACT_MOTION_TYPE)
+ return;
+
+ if (m_owner->GetTypeId() == TYPEID_PLAYER)
+ {
+ TC_LOG_DEBUG("misc", "Player (GUID: %u) charged point (X: %f Y: %f Z: %f).", m_owner->GetGUID().GetCounter(), x, y, z);
+ Mutate(new PointMovementGenerator<Player>(id, x, y, z, generatePath, speed), MOTION_SLOT_CONTROLLED);
+ }
+ else
+ {
+ TC_LOG_DEBUG("misc", "Creature (Entry: %u GUID: %u) charged point (X: %f Y: %f Z: %f).",
+ m_owner->GetEntry(), m_owner->GetGUID().GetCounter(), x, y, z);
+ Mutate(new PointMovementGenerator<Creature>(id, x, y, z, generatePath, speed), MOTION_SLOT_CONTROLLED);
+ }
+}
+
+void MotionMaster::MoveCharge(PathGenerator const& path, float speed /*= SPEED_CHARGE*/)
+{
+ G3D::Vector3 dest = path.GetActualEndPosition();
+
+ MoveCharge(dest.x, dest.y, dest.z, speed, EVENT_CHARGE_PREPATH);
+
+ // Charge movement is not started when using EVENT_CHARGE_PREPATH
+ Movement::MoveSplineInit init(m_owner);
+ init.MovebyPath(path.GetPath());
+ init.SetVelocity(speed);
+ init.Launch();
+}
+
void MotionMaster::MoveKnockbackFrom(float srcX, float srcY, float speedXY, float speedZ)
{
//this function may make players fall below map
- if (_owner->GetTypeId() == TYPEID_PLAYER)
+ if (m_owner->GetTypeId() == TYPEID_PLAYER)
return;
if (speedXY <= 0.1f)
@@ -367,9 +429,9 @@ void MotionMaster::MoveKnockbackFrom(float srcX, float srcY, float speedXY, floa
float dist = 2 * moveTimeHalf * speedXY;
float max_height = -Movement::computeFallElevation(moveTimeHalf, false, -speedZ);
- _owner->GetNearPoint(_owner, x, y, z, _owner->GetObjectSize(), dist, _owner->GetAngle(srcX, srcY) + float(M_PI));
+ m_owner->GetNearPoint(m_owner, x, y, z, m_owner->GetObjectSize(), dist, m_owner->GetAngle(srcX, srcY) + float(M_PI));
- Movement::MoveSplineInit init(_owner);
+ Movement::MoveSplineInit init(m_owner);
init.MoveTo(x, y, z);
init.SetParabolic(max_height, 0);
init.SetOrientationFixed(true);
@@ -381,27 +443,27 @@ void MotionMaster::MoveKnockbackFrom(float srcX, float srcY, float speedXY, floa
void MotionMaster::MoveJumpTo(float angle, float speedXY, float speedZ)
{
//this function may make players fall below map
- if (_owner->GetTypeId() == TYPEID_PLAYER)
+ if (m_owner->GetTypeId() == TYPEID_PLAYER)
return;
float x, y, z;
float moveTimeHalf = speedZ / Movement::gravity;
float dist = 2 * moveTimeHalf * speedXY;
- _owner->GetClosePoint(x, y, z, _owner->GetObjectSize(), dist, angle);
+ m_owner->GetClosePoint(x, y, z, m_owner->GetObjectSize(), dist, angle);
MoveJump(x, y, z, 0.0f, speedXY, speedZ);
}
void MotionMaster::MoveJump(float x, float y, float z, float o, float speedXY, float speedZ, uint32 id, bool hasOrientation /* = false*/)
{
- TC_LOG_DEBUG("misc", "Unit (GUID: %u) jumps to point (X: %f Y: %f Z: %f).", _owner->GetGUID().GetCounter(), x, y, z);
+ TC_LOG_DEBUG("misc", "Unit (GUID: %u) jumps to point (X: %f Y: %f Z: %f).", m_owner->GetGUID().GetCounter(), x, y, z);
if (speedXY <= 0.1f)
return;
float moveTimeHalf = speedZ / Movement::gravity;
float max_height = -Movement::computeFallElevation(moveTimeHalf, false, -speedZ);
- Movement::MoveSplineInit init(_owner);
+ Movement::MoveSplineInit init(m_owner);
init.MoveTo(x, y, z, false);
init.SetParabolic(max_height, 0);
init.SetVelocity(speedXY);
@@ -415,9 +477,9 @@ void MotionMaster::MoveCirclePath(float x, float y, float z, float radius, bool
{
float step = 2 * float(M_PI) / stepCount * (clockwise ? -1.0f : 1.0f);
Position const& pos = { x, y, z, 0.0f };
- float angle = pos.GetAngle(_owner->GetPositionX(), _owner->GetPositionY());
+ float angle = pos.GetAngle(m_owner->GetPositionX(), m_owner->GetPositionY());
- Movement::MoveSplineInit init(_owner);
+ Movement::MoveSplineInit init(m_owner);
for (uint8 i = 0; i < stepCount; angle += step, ++i)
{
@@ -425,15 +487,15 @@ void MotionMaster::MoveCirclePath(float x, float y, float z, float radius, bool
point.x = x + radius * cosf(angle);
point.y = y + radius * sinf(angle);
- if (_owner->IsFlying())
+ if (m_owner->IsFlying())
point.z = z;
else
- point.z = _owner->GetMap()->GetHeight(_owner->GetPhaseMask(), point.x, point.y, z);
+ point.z = m_owner->GetMap()->GetHeight(m_owner->GetPhaseMask(), point.x, point.y, z);
init.Path().push_back(point);
}
- if (_owner->IsFlying())
+ if (m_owner->IsFlying())
{
init.SetFly();
init.SetCyclic();
@@ -456,7 +518,7 @@ void MotionMaster::MoveSmoothPath(uint32 pointId, G3D::Vector3 const* pathPoints
void MotionMaster::MoveSmoothPath(uint32 pointId, Movement::PointsArray const& path, bool walk)
{
- Movement::MoveSplineInit init(_owner);
+ Movement::MoveSplineInit init(m_owner);
init.MovebyPath(path);
init.SetSmooth();
init.SetWalk(walk);
@@ -472,10 +534,10 @@ void MotionMaster::MoveSmoothPath(uint32 pointId, Movement::PointsArray const& p
void MotionMaster::MoveAlongSplineChain(uint32 pointId, uint16 dbChainId, bool walk)
{
- Creature* owner = _owner->ToCreature();
+ Creature* owner = m_owner->ToCreature();
if (!owner)
{
- TC_LOG_ERROR("misc", "MotionMaster::MoveAlongSplineChain: non-creature %s tried to walk along DB spline chain. Ignoring.", _owner->GetGUID().ToString().c_str());
+ TC_LOG_ERROR("misc", "MotionMaster::MoveAlongSplineChain: non-creature %s tried to walk along DB spline chain. Ignoring.", m_owner->GetGUID().ToString().c_str());
return;
}
SplineChain const* chain = sScriptSystemMgr->GetSplineChain(owner, dbChainId);
@@ -496,7 +558,7 @@ void MotionMaster::ResumeSplineChain(SplineChainResumeInfo const& info)
{
if (info.Empty())
{
- TC_LOG_ERROR("misc", "MotionMaster::ResumeSplineChain: unit with entry %u tried to resume a spline chain from empty info.", _owner->GetEntry());
+ TC_LOG_ERROR("misc", "MotionMaster::ResumeSplineChain: unit with entry %u tried to resume a spline chain from empty info.", m_owner->GetEntry());
return;
}
Mutate(new SplineChainMovementGenerator(info), MOTION_SLOT_ACTIVE);
@@ -505,282 +567,252 @@ void MotionMaster::ResumeSplineChain(SplineChainResumeInfo const& info)
void MotionMaster::MoveFall(uint32 id /*=0*/)
{
// use larger distance for vmap height search than in most other cases
- float tz = _owner->GetMap()->GetHeight(_owner->GetPhaseMask(), _owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ(), true, MAX_FALL_DISTANCE);
+ float tz = m_owner->GetMap()->GetHeight(m_owner->GetPhaseMask(), m_owner->GetPositionX(), m_owner->GetPositionY(), m_owner->GetPositionZ(), true, MAX_FALL_DISTANCE);
if (tz <= INVALID_HEIGHT)
{
TC_LOG_DEBUG("misc", "MotionMaster::MoveFall: unable to retrieve a proper height at map %u (x: %f, y: %f, z: %f).",
- _owner->GetMap()->GetId(), _owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ());
+ m_owner->GetMap()->GetId(), m_owner->GetPositionX(), m_owner->GetPositionY(), m_owner->GetPositionZ());
return;
}
// Abort too if the ground is very near
- if (std::fabs(_owner->GetPositionZ() - tz) < 0.1f)
+ if (std::fabs(m_owner->GetPositionZ() - tz) < 0.1f)
return;
- _owner->AddUnitMovementFlag(MOVEMENTFLAG_FALLING);
- _owner->m_movementInfo.SetFallTime(0);
+ m_owner->AddUnitMovementFlag(MOVEMENTFLAG_FALLING);
+ m_owner->m_movementInfo.SetFallTime(0);
// don't run spline movement for players
- if (_owner->GetTypeId() == TYPEID_PLAYER)
+ if (m_owner->GetTypeId() == TYPEID_PLAYER)
return;
- Movement::MoveSplineInit init(_owner);
- init.MoveTo(_owner->GetPositionX(), _owner->GetPositionY(), tz, false);
+ Movement::MoveSplineInit init(m_owner);
+ init.MoveTo(m_owner->GetPositionX(), m_owner->GetPositionY(), tz, false);
init.SetFall();
init.Launch();
Mutate(new EffectMovementGenerator(id), MOTION_SLOT_CONTROLLED);
}
-void MotionMaster::MoveCharge(float x, float y, float z, float speed /*= SPEED_CHARGE*/, uint32 id /*= EVENT_CHARGE*/, bool generatePath /*= false*/)
-{
- if (Impl[MOTION_SLOT_CONTROLLED] && Impl[MOTION_SLOT_CONTROLLED]->GetMovementGeneratorType() != DISTRACT_MOTION_TYPE)
- return;
-
- if (_owner->GetTypeId() == TYPEID_PLAYER)
- {
- TC_LOG_DEBUG("misc", "Player (GUID: %u) charged point (X: %f Y: %f Z: %f).", _owner->GetGUID().GetCounter(), x, y, z);
- Mutate(new PointMovementGenerator<Player>(id, x, y, z, generatePath, speed), MOTION_SLOT_CONTROLLED);
- }
- else
- {
- TC_LOG_DEBUG("misc", "Creature (Entry: %u GUID: %u) charged point (X: %f Y: %f Z: %f).",
- _owner->GetEntry(), _owner->GetGUID().GetCounter(), x, y, z);
- Mutate(new PointMovementGenerator<Creature>(id, x, y, z, generatePath, speed), MOTION_SLOT_CONTROLLED);
- }
-}
-
-void MotionMaster::MoveCharge(PathGenerator const& path, float speed /*= SPEED_CHARGE*/)
-{
- G3D::Vector3 dest = path.GetActualEndPosition();
-
- MoveCharge(dest.x, dest.y, dest.z, speed, EVENT_CHARGE_PREPATH);
-
- // Charge movement is not started when using EVENT_CHARGE_PREPATH
- Movement::MoveSplineInit init(_owner);
- init.MovebyPath(path.GetPath());
- init.SetVelocity(speed);
- init.Launch();
-}
-
void MotionMaster::MoveSeekAssistance(float x, float y, float z)
{
- if (_owner->GetTypeId() == TYPEID_PLAYER)
+ if (m_owner->GetTypeId() == TYPEID_PLAYER)
{
- TC_LOG_ERROR("misc", "Player (GUID: %u) attempted to seek assistance.", _owner->GetGUID().GetCounter());
+ TC_LOG_ERROR("misc", "Player (GUID: %u) attempted to seek assistance.", m_owner->GetGUID().GetCounter());
}
else
{
TC_LOG_DEBUG("misc", "Creature (Entry: %u GUID: %u) seek assistance (X: %f Y: %f Z: %f)",
- _owner->GetEntry(), _owner->GetGUID().GetCounter(), x, y, z);
- _owner->AttackStop();
- _owner->CastStop();
- _owner->ToCreature()->SetReactState(REACT_PASSIVE);
+ m_owner->GetEntry(), m_owner->GetGUID().GetCounter(), x, y, z);
+ m_owner->AttackStop();
+ m_owner->CastStop();
+ m_owner->ToCreature()->SetReactState(REACT_PASSIVE);
Mutate(new AssistanceMovementGenerator(x, y, z), MOTION_SLOT_ACTIVE);
}
}
void MotionMaster::MoveSeekAssistanceDistract(uint32 time)
{
- if (_owner->GetTypeId() == TYPEID_PLAYER)
+ if (m_owner->GetTypeId() == TYPEID_PLAYER)
{
- TC_LOG_ERROR("misc", "Player (GUID: %u) attempted to call distract assistance.", _owner->GetGUID().GetCounter());
+ TC_LOG_ERROR("misc", "Player (GUID: %u) attempted to call distract assistance.", m_owner->GetGUID().GetCounter());
}
else
{
TC_LOG_DEBUG("misc", "Creature (Entry: %u GUID: %u) is distracted after assistance call (Time: %u).",
- _owner->GetEntry(), _owner->GetGUID().GetCounter(), time);
+ m_owner->GetEntry(), m_owner->GetGUID().GetCounter(), time);
Mutate(new AssistanceDistractMovementGenerator(time), MOTION_SLOT_ACTIVE);
}
}
-void MotionMaster::MoveFleeing(Unit* enemy, uint32 time)
-{
- if (!enemy)
- return;
-
- if (_owner->GetTypeId() == TYPEID_PLAYER)
- {
- TC_LOG_DEBUG("misc", "Player (GUID: %u) flees from %s (GUID: %u).", _owner->GetGUID().GetCounter(),
- enemy->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
- enemy->GetTypeId() == TYPEID_PLAYER ? enemy->GetGUID().GetCounter() : enemy->ToCreature()->GetSpawnId());
- Mutate(new FleeingMovementGenerator<Player>(enemy->GetGUID()), MOTION_SLOT_CONTROLLED);
- }
- else
- {
- TC_LOG_DEBUG("misc", "Creature (Entry: %u GUID: %u) flees from %s (GUID: %u)%s.",
- _owner->GetEntry(), _owner->GetGUID().GetCounter(),
- enemy->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
- enemy->GetTypeId() == TYPEID_PLAYER ? enemy->GetGUID().GetCounter() : enemy->ToCreature()->GetSpawnId(),
- time ? " for a limited time" : "");
- if (time)
- Mutate(new TimedFleeingMovementGenerator(enemy->GetGUID(), time), MOTION_SLOT_CONTROLLED);
- else
- Mutate(new FleeingMovementGenerator<Creature>(enemy->GetGUID()), MOTION_SLOT_CONTROLLED);
- }
-}
-
void MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode)
{
- if (_owner->GetTypeId() == TYPEID_PLAYER)
+ if (m_owner->GetTypeId() == TYPEID_PLAYER)
{
if (path < sTaxiPathNodesByPath.size())
{
- TC_LOG_DEBUG("misc", "%s taxi to (Path %u node %u).", _owner->GetName().c_str(), path, pathnode);
+ TC_LOG_DEBUG("misc", "%s taxi to (Path %u node %u).", m_owner->GetName().c_str(), path, pathnode);
FlightPathMovementGenerator* mgen = new FlightPathMovementGenerator(pathnode);
- mgen->LoadPath(_owner->ToPlayer());
+ mgen->LoadPath(m_owner->ToPlayer());
Mutate(mgen, MOTION_SLOT_CONTROLLED);
}
else
{
TC_LOG_ERROR("misc", "%s attempted taxi to (non-existing Path %u node %u).",
- _owner->GetName().c_str(), path, pathnode);
+ m_owner->GetName().c_str(), path, pathnode);
}
}
else
{
TC_LOG_ERROR("misc", "Creature (Entry: %u GUID: %u) attempted taxi to (Path %u node %u).",
- _owner->GetEntry(), _owner->GetGUID().GetCounter(), path, pathnode);
+ m_owner->GetEntry(), m_owner->GetGUID().GetCounter(), path, pathnode);
}
}
void MotionMaster::MoveDistract(uint32 timer)
{
- if (Impl[MOTION_SLOT_CONTROLLED])
+ if (m_slot[MOTION_SLOT_CONTROLLED])
return;
- if (_owner->GetTypeId() == TYPEID_PLAYER)
+ if (m_owner->GetTypeId() == TYPEID_PLAYER)
{
- TC_LOG_DEBUG("misc", "Player (GUID: %u) distracted (timer: %u).", _owner->GetGUID().GetCounter(), timer);
+ TC_LOG_DEBUG("misc", "Player (GUID: %u) distracted (timer: %u).", m_owner->GetGUID().GetCounter(), timer);
}
else
{
TC_LOG_DEBUG("misc", "Creature (Entry: %u GUID: %u) distracted (timer: %u)",
- _owner->GetEntry(), _owner->GetGUID().GetCounter(), timer);
+ m_owner->GetEntry(), m_owner->GetGUID().GetCounter(), timer);
}
DistractMovementGenerator* mgen = new DistractMovementGenerator(timer);
Mutate(mgen, MOTION_SLOT_CONTROLLED);
}
+void MotionMaster::MovePath(uint32 path_id, bool repeatable)
+{
+ if (!path_id)
+ return;
+
+ Mutate(new WaypointMovementGenerator<Creature>(path_id, repeatable), MOTION_SLOT_IDLE);
+
+ TC_LOG_DEBUG("misc", "%s (GUID: %u) starts moving over path(Id:%u, repeatable: %s).",
+ m_owner->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature",
+ m_owner->GetGUID().GetCounter(), path_id, repeatable ? "YES" : "NO");
+}
+
+void MotionMaster::MoveRotate(uint32 time, RotateDirection direction)
+{
+ if (!time)
+ return;
+
+ Mutate(new RotateMovementGenerator(time, direction), MOTION_SLOT_ACTIVE);
+}
+
+/******************** Private methods ********************/
+
+bool MotionMaster::NeedInitTop() const
+{
+ if (empty())
+ return false;
+ return m_initialize[m_top];
+}
+
+void MotionMaster::InitTop()
+{
+ top()->Initialize(m_owner);
+ m_initialize[m_top] = false;
+}
+
+void MotionMaster::Pop()
+{
+ if (empty())
+ return;
+
+ m_slot[m_top] = NULL;
+ while (!empty() && !top())
+ --m_top;
+}
+
void MotionMaster::Mutate(MovementGenerator *m, MovementSlot slot)
{
- if (MovementGenerator *curr = Impl[slot])
+ if (MovementGenerator *curr = m_slot[slot])
{
- Impl[slot] = NULL; // in case a new one is generated in this slot during directdelete
- if (_top == slot && (_cleanFlag & MMCF_UPDATE))
+ m_slot[slot] = NULL; // in case a new one is generated in this slot during directdelete
+ if (m_top == slot && (m_cleanFlag & MMCF_UPDATE))
DelayedDelete(curr);
else
DirectDelete(curr);
}
- else if (_top < slot)
+ else if (m_top < slot)
{
- _top = slot;
+ m_top = slot;
}
- Impl[slot] = m;
- if (_top > slot)
- _needInit[slot] = true;
+ m_slot[slot] = m;
+ if (m_top > slot)
+ m_initialize[slot] = true;
else
{
- _needInit[slot] = false;
- m->Initialize(_owner);
+ m_initialize[slot] = false;
+ m->Initialize(m_owner);
}
}
-void MotionMaster::MovePath(uint32 path_id, bool repeatable)
+void MotionMaster::DirectClean(bool reset)
{
- if (!path_id)
- return;
- //We set waypoint movement as new default movement generator
- // clear ALL movement generators (including default)
- /*while (!empty())
+ while (size() > 1)
{
MovementGenerator *curr = top();
- curr->Finalize(*_owner);
- pop();
- if (!isStatic(curr))
- delete curr;
- }*/
-
- //_owner->GetTypeId() == TYPEID_PLAYER ?
- //Mutate(new WaypointMovementGenerator<Player>(path_id, repeatable)):
- Mutate(new WaypointMovementGenerator<Creature>(path_id, repeatable), MOTION_SLOT_IDLE);
-
- TC_LOG_DEBUG("misc", "%s (GUID: %u) starts moving over path(Id:%u, repeatable: %s).",
- _owner->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature",
- _owner->GetGUID().GetCounter(), path_id, repeatable ? "YES" : "NO");
-}
+ Pop();
+ if (curr) DirectDelete(curr);
+ }
-void MotionMaster::MoveRotate(uint32 time, RotateDirection direction)
-{
- if (!time)
+ if (empty())
return;
- Mutate(new RotateMovementGenerator(time, direction), MOTION_SLOT_ACTIVE);
+ if (NeedInitTop())
+ InitTop();
+ else if (reset)
+ top()->Reset(m_owner);
}
-void MotionMaster::propagateSpeedChange()
+void MotionMaster::DelayedClean()
{
- /*Impl::container_type::iterator it = Impl::c.begin();
- for (; it != end(); ++it)
- {
- (*it)->unitSpeedChanged();
- }*/
- for (int i = 0; i <= _top; ++i)
+ while (size() > 1)
{
- if (Impl[i])
- Impl[i]->unitSpeedChanged();
+ MovementGenerator *curr = top();
+ Pop();
+ if (curr)
+ DelayedDelete(curr);
}
}
-MovementGeneratorType MotionMaster::GetCurrentMovementGeneratorType() const
+void MotionMaster::DirectExpire(bool reset)
{
- if (empty())
- return IDLE_MOTION_TYPE;
+ if (size() > 1)
+ {
+ MovementGenerator *curr = top();
+ Pop();
+ DirectDelete(curr);
+ }
- return top()->GetMovementGeneratorType();
-}
+ while (!empty() && !top())
+ --m_top;
-MovementGeneratorType MotionMaster::GetMotionSlotType(int slot) const
-{
- if (!Impl[slot])
- return NULL_MOTION_TYPE;
- else
- return Impl[slot]->GetMovementGeneratorType();
+ if (empty())
+ Initialize();
+ else if (NeedInitTop())
+ InitTop();
+ else if (reset)
+ top()->Reset(m_owner);
}
-void MotionMaster::InitTop()
+void MotionMaster::DelayedExpire()
{
- top()->Initialize(_owner);
- _needInit[_top] = false;
+ if (size() > 1)
+ {
+ MovementGenerator *curr = top();
+ Pop();
+ DelayedDelete(curr);
+ }
+
+ while (!empty() && !top())
+ --m_top;
}
-void MotionMaster::DirectDelete(_Ty curr)
+void MotionMaster::DirectDelete(MovementGenerator* curr)
{
- if (isStatic(curr))
+ if (IsStatic(curr))
return;
- curr->Finalize(_owner);
+ curr->Finalize(m_owner);
delete curr;
}
-void MotionMaster::DelayedDelete(_Ty curr)
+void MotionMaster::DelayedDelete(MovementGenerator* curr)
{
- TC_LOG_FATAL("misc", "Unit (Entry %u) is trying to delete its updating Movement Generator (Type %u)!", _owner->GetEntry(), curr->GetMovementGeneratorType());
- if (isStatic(curr))
+ TC_LOG_FATAL("misc", "Unit (Entry %u) is trying to delete its updating Movement Generator (Type %u)!", m_owner->GetEntry(), curr->GetMovementGeneratorType());
+ if (IsStatic(curr))
return;
- if (!_expList)
- _expList = new ExpireList();
- _expList->push_back(curr);
-}
-
-bool MotionMaster::GetDestination(float &x, float &y, float &z)
-{
- if (_owner->movespline->Finalized())
- return false;
-
- G3D::Vector3 const& dest = _owner->movespline->FinalDestination();
- x = dest.x;
- y = dest.y;
- z = dest.z;
- return true;
+ if (!m_expireList)
+ m_expireList = new ExpireList();
+ m_expireList->push_back(curr);
}
diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h
index d376f6aa58f..ccc9d8b4e5a 100644
--- a/src/server/game/Movement/MotionMaster.h
+++ b/src/server/game/Movement/MotionMaster.h
@@ -16,8 +16,8 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#ifndef TRINITY_MOTIONMASTER_H
-#define TRINITY_MOTIONMASTER_H
+#ifndef MOTIONMASTER_H
+#define MOTIONMASTER_H
#include "Common.h"
#include <vector>
@@ -32,31 +32,32 @@ class PathGenerator;
// Creature Entry ID used for waypoints show, visible only for GMs
#define VISUAL_WAYPOINT 1
+// assume it is 25 yard per 0.6 second
+#define SPEED_CHARGE 42.0f
-// values 0 ... MAX_DB_MOTION_TYPE-1 used in DB
enum MovementGeneratorType
{
- IDLE_MOTION_TYPE = 0, // IdleMovementGenerator.h
- RANDOM_MOTION_TYPE = 1, // RandomMovementGenerator.h
- WAYPOINT_MOTION_TYPE = 2, // WaypointMovementGenerator.h
- MAX_DB_MOTION_TYPE = 3, // *** this and below motion types can't be set in DB.
- ANIMAL_RANDOM_MOTION_TYPE = MAX_DB_MOTION_TYPE, // AnimalRandomMovementGenerator.h
- CONFUSED_MOTION_TYPE = 4, // ConfusedMovementGenerator.h
- CHASE_MOTION_TYPE = 5, // TargetedMovementGenerator.h
- HOME_MOTION_TYPE = 6, // HomeMovementGenerator.h
- FLIGHT_MOTION_TYPE = 7, // WaypointMovementGenerator.h
- POINT_MOTION_TYPE = 8, // PointMovementGenerator.h
- FLEEING_MOTION_TYPE = 9, // FleeingMovementGenerator.h
- DISTRACT_MOTION_TYPE = 10, // IdleMovementGenerator.h
- ASSISTANCE_MOTION_TYPE= 11, // PointMovementGenerator.h (first part of flee for assistance)
- ASSISTANCE_DISTRACT_MOTION_TYPE = 12, // IdleMovementGenerator.h (second part of flee for assistance)
- TIMED_FLEEING_MOTION_TYPE = 13, // FleeingMovementGenerator.h (alt.second part of flee for assistance)
- FOLLOW_MOTION_TYPE = 14,
- ROTATE_MOTION_TYPE = 15,
- EFFECT_MOTION_TYPE = 16,
- NULL_MOTION_TYPE = 17,
- SPLINE_CHAIN_MOTION_TYPE = 18, // SplineChainMovementGenerator.h
- MAX_MOTION_TYPE // limit
+ IDLE_MOTION_TYPE = 0, // IdleMovementGenerator.h
+ RANDOM_MOTION_TYPE = 1, // RandomMovementGenerator.h
+ WAYPOINT_MOTION_TYPE = 2, // WaypointMovementGenerator.h
+ MAX_DB_MOTION_TYPE = 3, // Below motion types can't be set in DB.
+ ANIMAL_RANDOM_MOTION_TYPE = MAX_DB_MOTION_TYPE, // AnimalRandomMovementGenerator.h
+ CONFUSED_MOTION_TYPE = 4, // ConfusedMovementGenerator.h
+ CHASE_MOTION_TYPE = 5, // TargetedMovementGenerator.h
+ HOME_MOTION_TYPE = 6, // HomeMovementGenerator.h
+ FLIGHT_MOTION_TYPE = 7, // WaypointMovementGenerator.h
+ POINT_MOTION_TYPE = 8, // PointMovementGenerator.h
+ FLEEING_MOTION_TYPE = 9, // FleeingMovementGenerator.h
+ DISTRACT_MOTION_TYPE = 10, // IdleMovementGenerator.h
+ ASSISTANCE_MOTION_TYPE = 11, // PointMovementGenerator.h (first part of flee for assistance)
+ ASSISTANCE_DISTRACT_MOTION_TYPE = 12, // IdleMovementGenerator.h (second part of flee for assistance)
+ TIMED_FLEEING_MOTION_TYPE = 13, // FleeingMovementGenerator.h (alt.second part of flee for assistance)
+ FOLLOW_MOTION_TYPE = 14,
+ ROTATE_MOTION_TYPE = 15,
+ EFFECT_MOTION_TYPE = 16,
+ NULL_MOTION_TYPE = 17,
+ SPLINE_CHAIN_MOTION_TYPE = 18, // SplineChainMovementGenerator.h
+ MAX_MOTION_TYPE // limit
};
enum MovementSlot
@@ -80,91 +81,41 @@ enum RotateDirection
ROTATE_DIRECTION_RIGHT
};
-// assume it is 25 yard per 0.6 second
-#define SPEED_CHARGE 42.0f
-
-class TC_GAME_API MotionMaster //: private std::stack<MovementGenerator *>
+class TC_GAME_API MotionMaster
{
private:
- //typedef std::stack<MovementGenerator *> Impl;
- typedef MovementGenerator* _Ty;
-
- void pop()
- {
- if (empty())
- return;
-
- Impl[_top] = NULL;
- while (!empty() && !top())
- --_top;
- }
- void push(_Ty _Val) { ++_top; Impl[_top] = _Val; }
+ typedef std::vector<MovementGenerator*> ExpireList;
- bool needInitTop() const
- {
- if (empty())
- return false;
- return _needInit[_top];
- }
- void InitTop();
public:
-
- explicit MotionMaster(Unit* unit) : _expList(NULL), _top(-1), _owner(unit), _cleanFlag(MMCF_NONE)
+ explicit MotionMaster(Unit* unit) : m_expireList(nullptr), m_top(-1), m_owner(unit), m_cleanFlag(MMCF_NONE)
{
for (uint8 i = 0; i < MAX_MOTION_SLOT; ++i)
{
- Impl[i] = NULL;
- _needInit[i] = true;
+ m_slot[i] = NULL;
+ m_initialize[i] = true;
}
}
~MotionMaster();
+ bool empty() const { return (m_top < 0); }
+ int size() const { return m_top + 1; }
+ MovementGenerator* top() const { ASSERT(!empty()); return m_slot[m_top]; }
+
void Initialize();
void InitDefault();
- bool empty() const { return (_top < 0); }
- int size() const { return _top + 1; }
- _Ty top() const
- {
- ASSERT(!empty());
- return Impl[_top];
- }
- _Ty GetMotionSlot(int slot) const
- {
- ASSERT(slot >= 0);
- return Impl[slot];
- }
+ void UpdateMotion(uint32 diff);
- void DirectDelete(_Ty curr);
- void DelayedDelete(_Ty curr);
+ void Clear(bool reset = true);
+ void MovementExpired(bool reset = true);
- void UpdateMotion(uint32 diff);
- void Clear(bool reset = true)
- {
- if (_cleanFlag & MMCF_UPDATE)
- {
- if (reset)
- _cleanFlag |= MMCF_RESET;
- else
- _cleanFlag &= ~MMCF_RESET;
- DelayedClean();
- }
- else
- DirectClean(reset);
- }
- void MovementExpired(bool reset = true)
- {
- if (_cleanFlag & MMCF_UPDATE)
- {
- if (reset)
- _cleanFlag |= MMCF_RESET;
- else
- _cleanFlag &= ~MMCF_RESET;
- DelayedExpire();
- }
- else
- DirectExpire(reset);
- }
+ MovementGeneratorType GetCurrentMovementGeneratorType() const;
+ MovementGeneratorType GetMotionSlotType(int slot) const;
+ MovementGenerator* GetMotionSlot(int slot) const;
+
+ void propagateSpeedChange();
+
+ bool GetDestination(float &x, float &y, float &z);
void MoveIdle();
void MoveTargetedHome();
@@ -174,7 +125,9 @@ class TC_GAME_API MotionMaster //: private std::stack<MovementGenerator *>
void MoveConfused();
void MoveFleeing(Unit* enemy, uint32 time = 0);
void MovePoint(uint32 id, Position const& pos, bool generatePath = true)
- { MovePoint(id, pos.m_positionX, pos.m_positionY, pos.m_positionZ, generatePath); }
+ {
+ MovePoint(id, pos.m_positionX, pos.m_positionY, pos.m_positionZ, generatePath);
+ }
void MovePoint(uint32 id, float x, float y, float z, bool generatePath = true);
/* Makes the unit move toward the target until it is at a certain distance from it. The unit then stops.
@@ -212,27 +165,26 @@ class TC_GAME_API MotionMaster //: private std::stack<MovementGenerator *>
void MovePath(uint32 path_id, bool repeatable);
void MoveRotate(uint32 time, RotateDirection direction);
- MovementGeneratorType GetCurrentMovementGeneratorType() const;
- MovementGeneratorType GetMotionSlotType(int slot) const;
-
- void propagateSpeedChange();
-
- bool GetDestination(float &x, float &y, float &z);
private:
- void Mutate(MovementGenerator *m, MovementSlot slot); // use Move* functions instead
+ bool NeedInitTop() const;
+ void InitTop();
+ void Pop();
+
+ void Mutate(MovementGenerator *m, MovementSlot slot);
void DirectClean(bool reset);
void DelayedClean();
-
void DirectExpire(bool reset);
void DelayedExpire();
-
- typedef std::vector<_Ty> ExpireList;
- ExpireList* _expList;
- _Ty Impl[MAX_MOTION_SLOT];
- int _top;
- Unit* _owner;
- bool _needInit[MAX_MOTION_SLOT];
- uint8 _cleanFlag;
+ void DirectDelete(MovementGenerator* curr);
+ void DelayedDelete(MovementGenerator* curr);
+
+ ExpireList* m_expireList;
+ MovementGenerator* m_slot[MAX_MOTION_SLOT];
+ int m_top;
+ Unit* m_owner;
+ bool m_initialize[MAX_MOTION_SLOT];
+ uint8 m_cleanFlag;
};
-#endif
+
+#endif // MOTIONMASTER_H