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authorOvahlord <dreadkiller@gmx.de>2024-01-18 20:25:14 +0100
committerOvahlord <dreadkiller@gmx.de>2024-01-18 20:25:14 +0100
commitf3b9b63eac4327fbd3ae49ec7d3ee5ad2fce6faf (patch)
treefe25cf33d1e62568e02d4e0b3cd4d48c23c19dda
parent25d4e39f76206283e95a269735b275d8e50fbb24 (diff)
Core/Players: fixed a crash when loading mail items from DB
-rw-r--r--src/server/game/Entities/Player/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 5b06670dc50..e6402598faa 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -18559,7 +18559,7 @@ void Player::_LoadMail(PreparedQueryResult mailsResult, PreparedQueryResult mail
do
{
Field* fields = mailItemsResult->Fetch();
- uint64 mailId = fields[50].GetUInt64();
+ uint64 mailId = fields[47].GetUInt64();
_LoadMailedItem(GetGUID(), this, mailId, mailById[mailId], fields);
} while (mailItemsResult->NextRow());
}