diff options
author | megamage <none@none> | 2009-01-17 00:00:48 -0600 |
---|---|---|
committer | megamage <none@none> | 2009-01-17 00:00:48 -0600 |
commit | f414ab1686c300787e3dfb0c397227062b8feea6 (patch) | |
tree | 2c76fa147dbf95b9192b01c7484d1804c03d2ed5 | |
parent | 0a1c601a1cc0e0036ad8fbfce68d87d14fa572d0 (diff) |
*Update flee and confuse movement.
--HG--
branch : trunk
-rw-r--r-- | src/game/ConfusedMovementGenerator.cpp | 6 | ||||
-rw-r--r-- | src/game/Creature.cpp | 12 | ||||
-rw-r--r-- | src/game/FleeingMovementGenerator.cpp | 9 | ||||
-rw-r--r-- | src/game/Level2.cpp | 2 | ||||
-rw-r--r-- | src/game/Level3.cpp | 17 | ||||
-rw-r--r-- | src/game/MotionMaster.cpp | 8 | ||||
-rw-r--r-- | src/game/MotionMaster.h | 3 | ||||
-rw-r--r-- | src/game/Unit.cpp | 36 |
8 files changed, 39 insertions, 54 deletions
diff --git a/src/game/ConfusedMovementGenerator.cpp b/src/game/ConfusedMovementGenerator.cpp index 1163d7249cb..ad8bab6e369 100644 --- a/src/game/ConfusedMovementGenerator.cpp +++ b/src/game/ConfusedMovementGenerator.cpp @@ -65,6 +65,9 @@ ConfusedMovementGenerator<T>::Initialize(T &unit) i_waypoints[idx][2] = z; } + unit.SetUInt64Value(UNIT_FIELD_TARGET, 0); + unit.SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED); + unit.CastStop(); unit.StopMoving(); unit.RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); unit.addUnitState(UNIT_STAT_CONFUSED); @@ -144,7 +147,10 @@ template<class T> void ConfusedMovementGenerator<T>::Finalize(T &unit) { + unit.RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED); unit.clearUnitState(UNIT_STAT_CONFUSED); + if(unit.GetTypeId() == TYPEID_UNIT && unit.getVictim()) + unit.SetUInt64Value(UNIT_FIELD_TARGET, unit.getVictim()->GetGUID()); } template void ConfusedMovementGenerator<Player>::Initialize(Player &player); diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index 6ad520407cd..8c72efff03d 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -1872,18 +1872,10 @@ void Creature::DoFleeToGetAssistance(float radius) // Optional parameter CellLock<GridReadGuard> cell_lock(cell, p); cell_lock->Visit(cell_lock, grid_creature_searcher, *(GetMap())); - if(!GetMotionMaster()->empty() && (GetMotionMaster()->GetCurrentMovementGeneratorType() != POINT_MOTION_TYPE)) - GetMotionMaster()->Clear(false); - if(pCreature == NULL) - { - GetMotionMaster()->MoveIdle(); + if(!pCreature) GetMotionMaster()->MoveFleeing(getVictim()); - } else - { - GetMotionMaster()->MoveIdle(); GetMotionMaster()->MovePoint(0,pCreature->GetPositionX(),pCreature->GetPositionY(),pCreature->GetPositionZ()); - } } Unit* Creature::SelectNearestTarget(float dist) const @@ -2143,7 +2135,7 @@ bool Creature::HasSpellCooldown(uint32 spell_id) const bool Creature::IsInEvadeMode() const { - return !i_motionMaster.empty() && i_motionMaster.GetCurrentMovementGeneratorType() == HOME_MOTION_TYPE; + return /*!i_motionMaster.empty() &&*/ i_motionMaster.GetCurrentMovementGeneratorType() == HOME_MOTION_TYPE; } bool Creature::HasSpell(uint32 spellID) const diff --git a/src/game/FleeingMovementGenerator.cpp b/src/game/FleeingMovementGenerator.cpp index 69c2c37dffe..6566ad4320e 100644 --- a/src/game/FleeingMovementGenerator.cpp +++ b/src/game/FleeingMovementGenerator.cpp @@ -306,6 +306,10 @@ FleeingMovementGenerator<T>::Initialize(T &owner) return; _Init(owner); + owner.CastStop(); + owner.addUnitState(UNIT_STAT_FLEEING); + owner.SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING); + owner.SetUInt64Value(UNIT_FIELD_TARGET, 0); owner.RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); i_caster_x = fright->GetPositionX(); i_caster_y = fright->GetPositionY(); @@ -323,7 +327,7 @@ FleeingMovementGenerator<Creature>::_Init(Creature &owner) { if(!&owner) return; - owner.SetUInt64Value(UNIT_FIELD_TARGET, 0); + is_water_ok = owner.canSwim(); is_land_ok = owner.canWalk(); } @@ -340,7 +344,10 @@ template<class T> void FleeingMovementGenerator<T>::Finalize(T &owner) { + owner.RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING); owner.clearUnitState(UNIT_STAT_FLEEING); + if(owner.GetTypeId() == TYPEID_UNIT && owner.getVictim()) + owner.SetUInt64Value(UNIT_FIELD_TARGET, owner.getVictim()->GetGUID()); } template<class T> diff --git a/src/game/Level2.cpp b/src/game/Level2.cpp index 85eef6a6da5..d926c153e65 100644 --- a/src/game/Level2.cpp +++ b/src/game/Level2.cpp @@ -3728,7 +3728,7 @@ bool ChatHandler::HandleNpcUnFollowCommand(const char* /*args*/) return false; } - if (creature->GetMotionMaster()->empty() || + if (/*creature->GetMotionMaster()->empty() ||*/ creature->GetMotionMaster()->GetCurrentMovementGeneratorType ()!=TARGETED_MOTION_TYPE) { PSendSysMessage(LANG_CREATURE_NOT_FOLLOW_YOU); diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp index c14320fd68c..62dc4ab2bd3 100644 --- a/src/game/Level3.cpp +++ b/src/game/Level3.cpp @@ -5762,9 +5762,12 @@ bool ChatHandler::HandleMovegensCommand(const char* /*args*/) PSendSysMessage(LANG_MOVEGENS_LIST,(unit->GetTypeId()==TYPEID_PLAYER ? "Player" : "Creature" ),unit->GetGUIDLow()); MotionMaster* mm = unit->GetMotionMaster(); - for(MotionMaster::const_iterator itr = mm->begin(); itr != mm->end(); ++itr) + for(int i = 0; i < MAX_MOTION_SLOT; ++i) { - switch((*itr)->GetMovementGeneratorType()) + MovementGenerator* mg = mm->GetMotionSlot(i); + if(!mg) + SendSysMessage("Empty"); + switch(mg->GetMovementGeneratorType()) { case IDLE_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_IDLE); break; case RANDOM_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_RANDOM); break; @@ -5775,7 +5778,7 @@ bool ChatHandler::HandleMovegensCommand(const char* /*args*/) { if(unit->GetTypeId()==TYPEID_PLAYER) { - TargetedMovementGenerator<Player> const* mgen = static_cast<TargetedMovementGenerator<Player> const*>(*itr); + TargetedMovementGenerator<Player> const* mgen = static_cast<TargetedMovementGenerator<Player> const*>(mg); Unit* target = mgen->GetTarget(); if(target) PSendSysMessage(LANG_MOVEGENS_TARGETED_PLAYER,target->GetName(),target->GetGUIDLow()); @@ -5784,7 +5787,7 @@ bool ChatHandler::HandleMovegensCommand(const char* /*args*/) } else { - TargetedMovementGenerator<Creature> const* mgen = static_cast<TargetedMovementGenerator<Creature> const*>(*itr); + TargetedMovementGenerator<Creature> const* mgen = static_cast<TargetedMovementGenerator<Creature> const*>(mg); Unit* target = mgen->GetTarget(); if(target) PSendSysMessage(LANG_MOVEGENS_TARGETED_CREATURE,target->GetName(),target->GetGUIDLow()); @@ -5797,7 +5800,7 @@ bool ChatHandler::HandleMovegensCommand(const char* /*args*/) if(unit->GetTypeId()==TYPEID_UNIT) { float x,y,z; - (*itr)->GetDestination(x,y,z); + mg->GetDestination(x,y,z); PSendSysMessage(LANG_MOVEGENS_HOME_CREATURE,x,y,z); } else @@ -5807,14 +5810,14 @@ bool ChatHandler::HandleMovegensCommand(const char* /*args*/) case POINT_MOTION_TYPE: { float x,y,z; - (*itr)->GetDestination(x,y,z); + mg->GetDestination(x,y,z); PSendSysMessage(LANG_MOVEGENS_POINT,x,y,z); break; } case FLEEING_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_FEAR); break; case DISTRACT_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_DISTRACT); break; default: - PSendSysMessage(LANG_MOVEGENS_UNKNOWN,(*itr)->GetMovementGeneratorType()); + PSendSysMessage(LANG_MOVEGENS_UNKNOWN,mg->GetMovementGeneratorType()); break; } } diff --git a/src/game/MotionMaster.cpp b/src/game/MotionMaster.cpp index 39260362212..551383d985a 100644 --- a/src/game/MotionMaster.cpp +++ b/src/game/MotionMaster.cpp @@ -230,8 +230,6 @@ MotionMaster::MoveChase(Unit* target, float dist, float angle) void MotionMaster::MoveFollow(Unit* target, float dist, float angle) { - Clear(); - // ignore movement request if target not exist if(!target) return; @@ -276,6 +274,9 @@ MotionMaster::MoveFleeing(Unit* enemy) if(!enemy) return; + if(i_owner->HasAuraType(SPELL_AURA_PREVENTS_FLEEING)) + return; + if(i_owner->GetTypeId()==TYPEID_PLAYER) { DEBUG_LOG("Player (GUID: %u) flee from %s (GUID: %u)", i_owner->GetGUIDLow(), @@ -312,6 +313,9 @@ MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode) void MotionMaster::MoveDistract(uint32 timer) { + if(Impl[MOTION_SLOT_CONTROLLED]) + return; + if(i_owner->GetTypeId()==TYPEID_PLAYER) { DEBUG_LOG("Player (GUID: %u) distracted (timer: %u)", i_owner->GetGUIDLow(), timer); diff --git a/src/game/MotionMaster.h b/src/game/MotionMaster.h index d275bdd4b90..31694e91420 100644 --- a/src/game/MotionMaster.h +++ b/src/game/MotionMaster.h @@ -63,7 +63,6 @@ class TRINITY_DLL_SPEC MotionMaster //: private std::stack<MovementGenerator *> _Ty Impl[MAX_MOTION_SLOT]; int i_top; - int size() const { return i_top + 1; } bool empty() const { return i_top < 0; } void pop() { Impl[i_top] = NULL; --i_top; } void push(_Ty _Val) { ++i_top; Impl[i_top] = _Val; } @@ -76,7 +75,9 @@ class TRINITY_DLL_SPEC MotionMaster //: private std::stack<MovementGenerator *> //MovementGenerator* operator->(void) { return top(); } + int size() const { return i_top + 1; } _Ty top() const { return Impl[i_top]; } + _Ty GetMotionSlot(int slot) { return Impl[slot]; } /*using Impl::top; using Impl::empty; diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 370a94bd93f..be573338a66 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -12857,13 +12857,6 @@ void Unit::SetFeared(bool apply) { if(apply) { - if(HasAuraType(SPELL_AURA_PREVENTS_FLEEING)) - return; - - SetUInt64Value(UNIT_FIELD_TARGET, 0); - SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING); - CastStop(); - //GetMotionMaster()->MovementExpired(false); Unit *caster = NULL; Unit::AuraList const& fearAuras = GetAurasByType(SPELL_AURA_MOD_FEAR); if(!fearAuras.empty()) @@ -12872,17 +12865,8 @@ void Unit::SetFeared(bool apply) } else { - RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING); - if(isAlive()) - { - if( GetTypeId() != TYPEID_PLAYER && getVictim()) - { - SetUInt64Value(UNIT_FIELD_TARGET, getVictim()->GetGUID()); - GetMotionMaster()->MoveChase(getVictim()); - } - else - GetMotionMaster()->Initialize(); - } + if(isAlive() && GetMotionMaster()->GetCurrentMovementGeneratorType() == FLEEING_MOTION_TYPE)) + GetMotionMaster()->MovementExpired(); } if (GetTypeId() == TYPEID_PLAYER) @@ -12893,24 +12877,12 @@ void Unit::SetConfused(bool apply) { if(apply) { - SetUInt64Value(UNIT_FIELD_TARGET, 0); - SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED); - CastStop(); GetMotionMaster()->MoveConfused(); } else { - RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED); - if(isAlive()) - { - if( GetTypeId() != TYPEID_PLAYER && getVictim()) - { - SetUInt64Value(UNIT_FIELD_TARGET, getVictim()->GetGUID()); - GetMotionMaster()->MoveChase(getVictim()); - } - else - GetMotionMaster()->Initialize(); - } + if(isAlive() && GetMotionMaster()->GetCurrentMovementGeneratorType() == CONFUSED_MOTION_TYPE) + GetMotionMaster()->MovementExpired(); } if(GetTypeId() == TYPEID_PLAYER) |