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authorTreeston <treeston.mmoc@gmail.com>2019-07-03 21:01:13 +0200
committerTreeston <treeston.mmoc@gmail.com>2019-07-03 21:01:29 +0200
commitf44539b64247ff626c53dc899c4ac3023bf9aa80 (patch)
tree22df12883bae7dde7324a93e87db5d404aba1cc4
parenta0a64b10b53e74c0cfaa518f196150c622e75bd2 (diff)
Entities/Unit: Properly unset engaged flag for creates that cannot have a threat list on combat exit. Fixes #23518.
-rw-r--r--src/server/game/Combat/CombatManager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Combat/CombatManager.cpp b/src/server/game/Combat/CombatManager.cpp
index 9e5a8f5fb02..bd2f1f5b7ac 100644
--- a/src/server/game/Combat/CombatManager.cpp
+++ b/src/server/game/Combat/CombatManager.cpp
@@ -344,7 +344,7 @@ bool CombatManager::UpdateOwnerCombatState() const
{
_owner->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
_owner->AtExitCombat();
- if (_owner->IsEngaged() && !(_owner->ToCreature() && _owner->ToCreature()->IsAIEnabled()))
+ if (_owner->IsEngaged() && !(_owner->ToCreature() && _owner->CanHaveThreatList() && _owner->ToCreature()->IsAIEnabled()))
_owner->AtDisengage();
}