diff options
| author | megamage <none@none.none> | 2011-11-11 14:20:49 -0500 | 
|---|---|---|
| committer | megamage <none@none.none> | 2011-11-11 14:20:49 -0500 | 
| commit | f47c0e661c2dc52c6717833af5ea19665b467c21 (patch) | |
| tree | d7eb3edc82b835783425236fdc22f8c946b8c647 | |
| parent | 9e3b4fe409e401bdffa44dc479177aa1b5fe96b1 (diff) | |
Add some comments for the previous crash fix. Thanks to Amit86.
| -rwxr-xr-x | src/server/game/Grids/ObjectGridLoader.cpp | 2 | 
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Grids/ObjectGridLoader.cpp b/src/server/game/Grids/ObjectGridLoader.cpp index 73e4a85e9d0..8bc90f07d2f 100755 --- a/src/server/game/Grids/ObjectGridLoader.cpp +++ b/src/server/game/Grids/ObjectGridLoader.cpp @@ -207,6 +207,8 @@ void ObjectGridUnloader::Visit(GridRefManager<T> &m)              obj->SaveRespawnTime();          //Some creatures may summon other temp summons in CleanupsBeforeDelete()          //So we need this even after cleaner (maybe we can remove cleaner) +        //Example: Flame Leviathan Turret 33139 is summoned when a creature is deleted +        //TODO: Check if that script has the correct logic. Do we really need to summons something before deleting?          obj->CleanupsBeforeDelete();          ///- object will get delinked from the manager when deleted          delete obj;  | 
