diff options
author | megamage <none@none> | 2009-09-02 15:15:34 -0500 |
---|---|---|
committer | megamage <none@none> | 2009-09-02 15:15:34 -0500 |
commit | f49754447b51f6b25b61e3067a2b40508dd60116 (patch) | |
tree | 621c8476545077e1b6071a0c76222f3e9a72245d | |
parent | 85ab4599eeeed2faa7cf6903fd0536f4ddf80b93 (diff) |
*Fix the bug that Elemental Invisibility causes the creatures to constantly evade. Thanks to XTElite1 and simon
--HG--
branch : trunk
-rw-r--r-- | src/game/Unit.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index e175896ca48..07188a9d9aa 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -10597,8 +10597,10 @@ bool Unit::canAttack(Unit const* target, bool force) const if(!target->isAttackableByAOE() || target->hasUnitState(UNIT_STAT_DIED)) return false; - if((m_invisibilityMask || target->m_invisibilityMask) && !canDetectInvisibilityOf(target)) - return false; + // shaman totem quests: spell 8898, shaman can detect elementals but elementals cannot see shaman + if(m_invisibilityMask || target->m_invisibilityMask) + if(!canDetectInvisibilityOf(target) && !target->canDetectInvisibilityOf(target)) + return false; if(target->GetVisibility() == VISIBILITY_GROUP_STEALTH && !canDetectStealthOf(target, GetDistance(target))) return false; |