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authorKeader <keader.android@gmail.com>2017-06-05 12:02:05 -0300
committerCarbenium <carbenium@outlook.com>2020-07-16 21:47:27 +0200
commitf4ac8146b6fb76fd80f525dbb8b14706fa080f98 (patch)
treee5b165eae6c2b03d31ab774f4162a6e508eef489
parent1aaf09b1997987a587e2b1d078249f54e9935e26 (diff)
Core/Spells: Allows Dispersion under Freeze (stun by hunter trap)
(cherry picked from commit 672bc29df96e67c6588f1f1e75da52ce8b8cdc1d)
-rw-r--r--src/server/game/Spells/SpellInfo.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp
index 22da49f87ea..ee8fd5b4a5d 100644
--- a/src/server/game/Spells/SpellInfo.cpp
+++ b/src/server/game/Spells/SpellInfo.cpp
@@ -3364,6 +3364,7 @@ void SpellInfo::_LoadImmunityInfo()
switch (Id)
{
case 22812: // Barkskin
+ case 47585: // Dispersion
_allowedMechanicMask |=
(1 << MECHANIC_STUN) |
(1 << MECHANIC_FREEZE) |
@@ -3385,8 +3386,8 @@ void SpellInfo::_LoadImmunityInfo()
{
switch (Id)
{
- case 47585: // Dispersion
case 22812: // Barkskin
+ case 47585: // Dispersion
_allowedMechanicMask |= (1 << MECHANIC_FEAR) | (1 << MECHANIC_HORROR);
break;
default: