diff options
author | Ovah <dreadkiller@gmx.de> | 2019-09-22 17:12:59 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2021-12-18 22:21:57 +0100 |
commit | f4ae34c5c90e1d4fbc33c7b1b9826d58c36ddb59 (patch) | |
tree | 6a91b194741d9bec30d6fed76038a016bc2d802b | |
parent | f6e176b7d7857de102dd8f11c183083f8d76c000 (diff) |
Core/Movement: provide an extra spline path vertex for taxi pathings … (#23817)
* Core/Movement: provide an extra spline path vertex for taxi pathings so the first path point wont get lost.
* Update FlightPathMovementGenerator.cpp
(cherry picked from commit cf3277c641bd877b9fa1939da5da7cde1778561b)
-rw-r--r-- | src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp index 5f59ee70eb4..2ce3d604da7 100644 --- a/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp @@ -76,6 +76,8 @@ void FlightPathMovementGenerator::DoReset(Player* owner) owner->AddUnitFlag(UnitFlags(UNIT_FLAG_REMOVE_CLIENT_CONTROL | UNIT_FLAG_TAXI_FLIGHT)); Movement::MoveSplineInit init(owner); + // Providing a starting vertex since the taxi paths do not provide such + init.Path().push_back(G3D::Vector3(owner->GetPositionX(), owner->GetPositionY(), owner->GetPositionZ())); uint32 end = GetPathAtMapEnd(); for (uint32 i = GetCurrentNode(); i != end; ++i) { |