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authorthenecromancer <none@none>2010-01-13 11:27:41 +0100
committerthenecromancer <none@none>2010-01-13 11:27:41 +0100
commitf57f33eacf2413cbc3e3f0552fc474b9cc13cc2e (patch)
tree8e08bac0f4676e935d63faf74bbc4317de484a26
parent531cd027aa028068a981d1c3e31af26c7ee2ffef (diff)
Fix Gargoyle movement when flying away
--HG-- branch : trunk
-rw-r--r--src/bindings/scripts/scripts/world/npcs_special.cpp13
1 files changed, 7 insertions, 6 deletions
diff --git a/src/bindings/scripts/scripts/world/npcs_special.cpp b/src/bindings/scripts/scripts/world/npcs_special.cpp
index 7908e2989f1..9a2b9b48604 100644
--- a/src/bindings/scripts/scripts/world/npcs_special.cpp
+++ b/src/bindings/scripts/scripts/world/npcs_special.cpp
@@ -1842,12 +1842,13 @@ struct TRINITY_DLL_DECL npc_ebon_gargoyleAI : CasterAI
me->SetReactState(REACT_PASSIVE);
// Fly Away
- me->AddUnitMovementFlag(MOVEMENTFLAG_FLY_MODE);
- me->SetSpeed(MOVE_FLIGHT, 0.25f, true);
- me->SetSpeed(MOVE_RUN, 0.25f, true);
- float x = me->GetPositionX() + 10 * cos(me->GetOrientation());
- float y = me->GetPositionY() + 10 * sin(me->GetOrientation());
- float z = me->GetPositionZ() + 25;
+ me->AddUnitMovementFlag(MOVEMENTFLAG_FLY_MODE|MOVEMENTFLAG_ASCEND|MOVEMENTFLAG_FLYING);
+ me->SetSpeed(MOVE_FLIGHT, 0.75f, true);
+ me->SetSpeed(MOVE_RUN, 0.75f, true);
+ float x = me->GetPositionX() + 20 * cos(me->GetOrientation());
+ float y = me->GetPositionY() + 20 * sin(me->GetOrientation());
+ float z = me->GetPositionZ() + 40;
+ me->GetMotionMaster()->Clear(false);
me->GetMotionMaster()->MovePoint(0, x, y, z);
// Despawn as soon as possible