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authorKeader <keader.android@gmail.com>2017-04-03 10:02:13 -0300
committerfunjoker <funjoker109@gmail.com>2020-04-27 12:25:52 +0200
commitf623fea9237d1a076f55aa49128201a59cb0045b (patch)
tree45816f1cd27d4302cce0aa1e7cd6ad09ffb2e32a
parentf97c28f2f1deadd75a35631bb7ed878c6a1bec3f (diff)
Core/Scripts: Baltharus the Warborn make clone count more readable
*Also fixed issue that make Baltharus summons alot of clones when he is casting (cherry picked from commit 58f2e62098f2c78b77b6b3851709c83f33e1cafd)
-rw-r--r--src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_baltharus_the_warborn.cpp18
1 files changed, 13 insertions, 5 deletions
diff --git a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_baltharus_the_warborn.cpp b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_baltharus_the_warborn.cpp
index c0aa45f1e21..445404ce961 100644
--- a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_baltharus_the_warborn.cpp
+++ b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_baltharus_the_warborn.cpp
@@ -75,7 +75,7 @@ class boss_baltharus_the_warborn : public CreatureScript
struct boss_baltharus_the_warbornAI : public BossAI
{
boss_baltharus_the_warbornAI(Creature* creature) : BossAI(creature, DATA_BALTHARUS_THE_WARBORN),
- _cloneCount(RAID_MODE<uint8>(1, 2, 2, 2)), _introDone(false) { }
+ _cloneCount(0), _introDone(false) { }
void Reset() override
{
@@ -84,7 +84,7 @@ class boss_baltharus_the_warborn : public CreatureScript
instance->SetData(DATA_BALTHARUS_SHARED_HEALTH, me->GetMaxHealth());
if (Creature* channelTarget = instance->GetCreature(DATA_CRYSTAL_CHANNEL_TARGET))
DoCast(channelTarget, SPELL_BARRIER_CHANNEL);
- _cloneCount = RAID_MODE<uint8>(1, 2, 2, 2);
+ _cloneCount = 0;
}
void DoAction(int32 action) override
@@ -104,7 +104,6 @@ class boss_baltharus_the_warborn : public CreatureScript
DoCastSelf(SPELL_CLONE, true);
DoCastSelf(SPELL_REPELLING_WAVE);
Talk(SAY_CLONE);
- --_cloneCount;
break;
}
default:
@@ -149,15 +148,24 @@ class boss_baltharus_the_warborn : public CreatureScript
{
if (GetDifficulty() == DIFFICULTY_10_N)
{
- if (me->HealthBelowPctDamaged(50, damage) && _cloneCount == 1)
+ if (me->HealthBelowPctDamaged(50, damage) && _cloneCount == 0)
+ {
+ _cloneCount++;
events.ScheduleEvent(EVENT_CLONE, Milliseconds(1));
+ }
}
else
{
- if (me->HealthBelowPctDamaged(66, damage) && _cloneCount == 2)
+ if (me->HealthBelowPctDamaged(66, damage) && _cloneCount == 0)
+ {
+ _cloneCount++;
events.ScheduleEvent(EVENT_CLONE, Milliseconds(1));
+ }
else if (me->HealthBelowPctDamaged(33, damage) && _cloneCount == 1)
+ {
+ _cloneCount++;
events.ScheduleEvent(EVENT_CLONE, Milliseconds(1));
+ }
}
if (me->GetHealth() > damage)