diff options
author | QAston <none@none> | 2009-04-07 23:01:36 +0200 |
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committer | QAston <none@none> | 2009-04-07 23:01:36 +0200 |
commit | f6df4d1bb846b11cbd3fecb6e172aed2b6d96a7c (patch) | |
tree | a50f902f99f6136c97c7078a4f47dc95b9e819bb | |
parent | 017c838fd49946be289a2644259c932eeaf8f49a (diff) |
*Temporary crashfix for procflag
--HG--
branch : trunk
-rw-r--r-- | src/game/Unit.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 49904c8d7e4..a1c77be2ace 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -11502,6 +11502,10 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag if (!i->triggeringAura[j]) continue; + // possible for stacked auras from same caster, skip then + if (parentAura->GetPartAura(j)!=i->triggeringAura[j]->triggeredByAura) + continue; + SpellProcEventEntry const *spellProcEvent = i->triggeringAura[j]->spellProcEvent; AuraEffect *triggeredByAura =triggeredByAura = i->triggeringAura[j]->triggeredByAura; |