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author | ForesterDev <forester.manv@gmail.com> | 2016-02-20 15:08:06 +0400 |
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committer | ForesterDev <forester.manv@gmail.com> | 2016-02-20 15:08:06 +0400 |
commit | f719338a9c6e203e6e6985fdf76235deb8d6f941 (patch) | |
tree | b8a93300a01bd0b706ca8246dff1e06f80e73816 | |
parent | f2ab2464bef53893015847516fbf5d7d4c8f1e22 (diff) |
Scripts/Commands: Modify ".debug anim" command to target any selected unit
-rw-r--r-- | src/server/scripts/Commands/cs_debug.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/scripts/Commands/cs_debug.cpp b/src/server/scripts/Commands/cs_debug.cpp index b937fc4e0a4..3ebae51f4fb 100644 --- a/src/server/scripts/Commands/cs_debug.cpp +++ b/src/server/scripts/Commands/cs_debug.cpp @@ -1045,7 +1045,8 @@ public: return false; uint32 animId = atoi((char*)args); - handler->GetSession()->GetPlayer()->HandleEmoteCommand(animId); + if (Unit* unit = handler->getSelectedUnit()) + unit->HandleEmoteCommand(animId); return true; } |