diff options
| author | ZxBiohazardZx <zxbiohazardzx@gmail.com> | 2013-01-02 15:56:28 +0100 |
|---|---|---|
| committer | ZxBiohazardZx <zxbiohazardzx@gmail.com> | 2013-01-02 15:59:11 +0100 |
| commit | f7b89357c65081a1c6b7c14d4f97a920b984550f (patch) | |
| tree | 51806932c1c681be0d6a5055362535eac287adf5 | |
| parent | e5461cbd0a909e6733573dc4987ca8430fbbb4bd (diff) | |
DB/SAI: convert the gameobject_script for stonewraught pass lever, and fix the non-working one while at it. also remove the uldaman gameobject_script. it has a CPP, if any scripts are required put it there!
| -rw-r--r-- | sql/updates/world/2013_01_02_06_world_sai.sql | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/sql/updates/world/2013_01_02_06_world_sai.sql b/sql/updates/world/2013_01_02_06_world_sai.sql new file mode 100644 index 00000000000..2ce089188d6 --- /dev/null +++ b/sql/updates/world/2013_01_02_06_world_sai.sql @@ -0,0 +1,9 @@ +DELETE FROM `gameobject_scripts` WHERE `id`=12148; +UPDATE `gameobject_template` SET `AIName`='SmartGameObjectAI' WHERE `entry` IN (17156,17157); +DELETE FROM `smart_scripts` WHERE `entryorguid` IN (17156,17157) AND `source_type`=1; +INSERT INTO `smart_scripts` (`entryorguid`,`source_type`,`id`,`link`,`event_type`,`event_phase_mask`,`event_chance`,`event_flags`,`event_param1`,`event_param2`,`event_param3`,`event_param4`,`action_type`,`action_param1`,`action_param2`,`action_param3`,`action_param4`,`action_param5`,`action_param6`,`target_type`,`target_param1`,`target_param2`,`target_param3`,`target_x`,`target_y`,`target_z`,`target_o`,`comment`) VALUES +-- Stonewraught Gate +(17156,1,0,0,70,0,100,0,2,0,0,0,9,0,0,0,0,0,0,14,30084,150138,0,0,0,0,0,'Door lever - On activate - Activate Door'), -- autoclose is set to 3s, old script suggested 15s !? +(17157,1,0,0,70,0,100,0,2,0,0,0,9,0,0,0,0,0,0,14, 6943,150137,0,0,0,0,0,'Door lever - On activate - Activate Door'); -- autoclose is set to 3s, old script suggested 15s !? +-- uldaman shit +DELETE FROM `gameobject_scripts` where `id` =14393; -- the keystone already has a cpp, if the door doesnt open, then add it there! |
