diff options
author | Meji <alvaro.megias@outlook.com> | 2025-05-28 10:27:19 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2025-05-28 10:27:19 +0200 |
commit | f7cd7661b8429b9bbca559ccdeb453718a1daa63 (patch) | |
tree | b6a5e2f5b46d9adec4666f4b7da4f0399f2eb09c | |
parent | 451f251e83d7534df2dcae334e0104d6c5da5b1f (diff) |
Core/GameObjects: Added spell cast for GAMEOBJECT_TYPE_CHEST (#30996)
-rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 0be89ef99e9..e8bb99ffb01 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -2687,6 +2687,10 @@ void GameObject::Use(Unit* user, bool ignoreCastInProgress /*= false*/) if (uint32 trapEntry = info->chest.linkedTrap) TriggeringLinkedGameObject(trapEntry, player); + // Cast spell before sending loot + if (spellCaster && info->chest.spell) + spellCaster->CastSpell(nullptr, info->chest.spell, spellArgs); + AddUniqueUse(player); } |