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authorMeji <alvaro.megias@outlook.com>2025-05-28 10:27:19 +0200
committerGitHub <noreply@github.com>2025-05-28 10:27:19 +0200
commitf7cd7661b8429b9bbca559ccdeb453718a1daa63 (patch)
treeb6a5e2f5b46d9adec4666f4b7da4f0399f2eb09c
parent451f251e83d7534df2dcae334e0104d6c5da5b1f (diff)
Core/GameObjects: Added spell cast for GAMEOBJECT_TYPE_CHEST (#30996)
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 0be89ef99e9..e8bb99ffb01 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -2687,6 +2687,10 @@ void GameObject::Use(Unit* user, bool ignoreCastInProgress /*= false*/)
if (uint32 trapEntry = info->chest.linkedTrap)
TriggeringLinkedGameObject(trapEntry, player);
+ // Cast spell before sending loot
+ if (spellCaster && info->chest.spell)
+ spellCaster->CastSpell(nullptr, info->chest.spell, spellArgs);
+
AddUniqueUse(player);
}