diff options
author | Shauren <shauren.trinity@gmail.com> | 2020-08-24 14:17:40 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2022-02-04 00:27:12 +0100 |
commit | f7ed56f2329d5a73e3440578844a9274d6a787cf (patch) | |
tree | 7c5ece1adc1d53ec19e27ac943feac9679f3ca88 | |
parent | 0257cdc8caf5758083e118dc389bae8610172342 (diff) |
Core/Warden: Fix warden timeout ticking twice as fast as it should
(cherry picked from commit ec783fcbb59fcd6e657bc1a39c2b073fd7506ed4)
-rw-r--r-- | src/server/game/Server/WorldSession.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp index c4b8bea8a33..8e58a700c6c 100644 --- a/src/server/game/Server/WorldSession.cpp +++ b/src/server/game/Server/WorldSession.cpp @@ -472,9 +472,6 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater) _recvQueue.readd(requeuePackets.begin(), requeuePackets.end()); - if (m_Socket[CONNECTION_TYPE_REALM] && m_Socket[CONNECTION_TYPE_REALM]->IsOpen() && _warden) - _warden->Update(diff); - if (!updater.ProcessUnsafe()) // <=> updater is of type MapSessionFilter { // Send time sync packet every 10s. @@ -493,6 +490,9 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater) //logout procedure should happen only in World::UpdateSessions() method!!! if (updater.ProcessUnsafe()) { + if (m_Socket[CONNECTION_TYPE_REALM] && m_Socket[CONNECTION_TYPE_REALM]->IsOpen() && _warden) + _warden->Update(diff); + ///- If necessary, log the player out if (ShouldLogOut(currentTime) && m_playerLoading.IsEmpty()) LogoutPlayer(true); |