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authorShauren <shauren.trinity@gmail.com>2020-08-24 14:17:40 +0200
committerShauren <shauren.trinity@gmail.com>2022-02-04 00:27:12 +0100
commitf7ed56f2329d5a73e3440578844a9274d6a787cf (patch)
tree7c5ece1adc1d53ec19e27ac943feac9679f3ca88
parent0257cdc8caf5758083e118dc389bae8610172342 (diff)
Core/Warden: Fix warden timeout ticking twice as fast as it should
(cherry picked from commit ec783fcbb59fcd6e657bc1a39c2b073fd7506ed4)
-rw-r--r--src/server/game/Server/WorldSession.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index c4b8bea8a33..8e58a700c6c 100644
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -472,9 +472,6 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater)
_recvQueue.readd(requeuePackets.begin(), requeuePackets.end());
- if (m_Socket[CONNECTION_TYPE_REALM] && m_Socket[CONNECTION_TYPE_REALM]->IsOpen() && _warden)
- _warden->Update(diff);
-
if (!updater.ProcessUnsafe()) // <=> updater is of type MapSessionFilter
{
// Send time sync packet every 10s.
@@ -493,6 +490,9 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater)
//logout procedure should happen only in World::UpdateSessions() method!!!
if (updater.ProcessUnsafe())
{
+ if (m_Socket[CONNECTION_TYPE_REALM] && m_Socket[CONNECTION_TYPE_REALM]->IsOpen() && _warden)
+ _warden->Update(diff);
+
///- If necessary, log the player out
if (ShouldLogOut(currentTime) && m_playerLoading.IsEmpty())
LogoutPlayer(true);