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authormegamage <none@none>2009-05-10 14:45:06 -0500
committermegamage <none@none>2009-05-10 14:45:06 -0500
commitf8645d8706d1d3a78b15f8c7419d85af2ee4bbdd (patch)
tree4c06b16de7e9583bf50c26ba1cad1d74b1c78baf
parentfe0b73c3a62d18c42d8e232603e40f0e0895a5a3 (diff)
[7807] Drop dead code after switch to 3.0.x. Author: VladimirMangos
--HG-- branch : trunk
-rw-r--r--src/game/SpellAuras.cpp19
1 files changed, 0 insertions, 19 deletions
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index 3045e89f315..3e9c3a922f2 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -2667,25 +2667,6 @@ void AuraEffect::HandleAuraDummy(bool apply, bool Real)
}
case SPELLFAMILY_HUNTER:
{
- // Improved Aspect of the Viper
- if( GetId()==38390 && m_target->GetTypeId()==TYPEID_PLAYER )
- {
- if(apply)
- {
- // + effect value for Aspect of the Viper
- SpellModifier *mod = new SpellModifier;
- mod->op = SPELLMOD_EFFECT1;
- mod->value = m_amount;
- mod->type = SPELLMOD_FLAT;
- mod->spellId = GetId();
- mod->mask[1] = 0x40000;
-
- m_spellmod = mod;
- }
-
- ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
- return;
- }
// Glyph of Aspect of the Monkey
if(m_spellProto->Id==56833)
{