diff options
author | xinef1 <w.szyszko2@gmail.com> | 2017-01-30 10:57:24 +0100 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2017-01-30 10:57:24 +0100 |
commit | f86ca9e3c97ab708705eef262bf69837f84bc3d9 (patch) | |
tree | 6a17a7dddabfe62f3828a5022989fbf02c082345 | |
parent | 5e46bb3e8c352cfa73b074da2608287f6d8f1513 (diff) |
Core/Creatures: Stop falling if corpse is removed (can happen when alive unit is despawned instantly in air) (#18995)
Do not allow to start waypoint movement when unit is dead
-rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 4 | ||||
-rwxr-xr-x | src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp | 4 |
2 files changed, 8 insertions, 0 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 52e7611ebb5..b3bc0765e4a 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -295,6 +295,10 @@ void Creature::RemoveCorpse(bool setSpawnTime) if (setSpawnTime) m_respawnTime = time(NULL) + respawnDelay; + // if corpse was removed during falling, the falling will continue and override relocation to respawn position + if (IsFalling()) + StopMoving(); + float x, y, z, o; GetRespawnPosition(x, y, z, &o); SetHomePosition(x, y, z, o); diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp index 50e1444ac4f..2644b670de7 100755 --- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp @@ -98,6 +98,10 @@ bool WaypointMovementGenerator<Creature>::StartMove(Creature* creature) if (!i_path || i_path->empty()) return false; + // Dont allow dead creatures to move + if (!creature->IsAlive()) + return false; + if (Stopped()) return true; |