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authorShauren <shauren.trinity@gmail.com>2015-04-16 00:13:41 +0200
committerShauren <shauren.trinity@gmail.com>2015-04-16 00:13:41 +0200
commitf86d242f56e753ae5ac97ce6d4a158d8bcbad4d6 (patch)
tree87553466287f02a60519d51dad0413416d2015a4
parent955abeb9e14e211cecd0197d9e94d6086dd301d1 (diff)
Core/Misc: Removed unused method - it was only needed when client&server opcode handlers were both in the same array
-rw-r--r--src/server/game/Server/WorldSession.cpp6
-rw-r--r--src/server/game/Server/WorldSession.h10
2 files changed, 6 insertions, 10 deletions
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index 8ed6403918b..031f701edb6 100644
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -693,12 +693,6 @@ void WorldSession::Handle_EarlyProccess(WorldPacket& recvPacket)
, GetOpcodeNameForLogging(static_cast<OpcodeClient>(recvPacket.GetOpcode())).c_str(), GetPlayerInfo().c_str());
}
-void WorldSession::Handle_ServerSide(WorldPacket& recvPacket)
-{
- TC_LOG_ERROR("network.opcode", "Received server-side opcode %s from %s"
- , GetOpcodeNameForLogging(static_cast<OpcodeClient>(recvPacket.GetOpcode())).c_str(), GetPlayerInfo().c_str());
-}
-
void WorldSession::SendConnectToInstance(WorldPackets::Auth::ConnectToSerial serial)
{
boost::system::error_code ignored_error;
diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h
index ce525420710..31c76911718 100644
--- a/src/server/game/Server/WorldSession.h
+++ b/src/server/game/Server/WorldSession.h
@@ -110,6 +110,9 @@ namespace WorldPackets
class AreaSpiritHealerQueue;
class HearthAndResurrect;
class PVPLogDataRequest;
+ class BattlemasterJoin;
+ class BattlefieldLeave;
+ class BattlefieldPort;
}
namespace BlackMarket
@@ -856,7 +859,6 @@ class WorldSession
void Handle_NULL(WorldPacket& recvPacket); // not used
void Handle_EarlyProccess(WorldPacket& recvPacket); // just mark packets processed in WorldSocket::OnRead
- void Handle_ServerSide(WorldPacket& recvPacket); // sever side only, can't be accepted from client
void HandleCharEnum(PreparedQueryResult result);
void HandleCharEnumOpcode(WorldPackets::Character::EnumCharacters& /*enumCharacters*/);
@@ -1275,12 +1277,12 @@ class WorldSession
//Battleground
void HandleBattlemasterHelloOpcode(WorldPacket& recvData);
- void HandleBattlemasterJoinOpcode(WorldPacket& recvData);
+ void HandleBattlemasterJoinOpcode(WorldPackets::Battleground::BattlemasterJoin& battlemasterJoin);
void HandleBattlegroundPlayerPositionsOpcode(WorldPacket& recvData);
void HandlePVPLogDataOpcode(WorldPackets::Battleground::PVPLogDataRequest& pvpLogDataRequest);
- void HandleBattleFieldPortOpcode(WorldPacket& recvData);
+ void HandleBattleFieldPortOpcode(WorldPackets::Battleground::BattlefieldPort& battlefieldPort);
void HandleBattlefieldListOpcode(WorldPacket& recvData);
- void HandleBattlefieldLeaveOpcode(WorldPacket& recvData);
+ void HandleBattlefieldLeaveOpcode(WorldPackets::Battleground::BattlefieldLeave& battlefieldLeave);
void HandleBattlemasterJoinArena(WorldPacket& recvData);
void HandleReportPvPAFK(WorldPacket& recvData);
void HandleRequestRatedBattlefieldInfo(WorldPacket& recvData);