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authorGildor <gildor55@gmail.com>2019-09-07 12:57:02 +0200
committerGiacomo Pozzoni <giacomopoz@gmail.com>2019-09-07 12:57:02 +0200
commitf8d7b260476c69e09ab0329cb7cd6c277f5473a7 (patch)
tree0f300a054d2da382e5d77a08e5d915612ec96429
parent8ecc45cd1aac1c33c8b4cb2f269ac24d728570cc (diff)
Core/Misc: Fix parry-haste mechanic. (#23773)
* Should check victim that do a parry instead of the unit that deal the damage (Wrong implementation of this commit: 4a46fee03ef204289bbd96e8e1e07117b3bebd9f ) Closes #23754
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 7fae69d54f0..afe4ebe8100 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -1376,7 +1376,7 @@ void Unit::DealMeleeDamage(CalcDamageInfo* damageInfo, bool durabilityLoss)
return;
if (damageInfo->TargetState == VICTIMSTATE_PARRY &&
- (GetTypeId() != TYPEID_UNIT || (ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY_HASTEN) == 0))
+ (victim->GetTypeId() != TYPEID_UNIT || (victim->ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY_HASTEN) == 0))
{
// Get attack timers
float offtime = float(victim->getAttackTimer(OFF_ATTACK));