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authortreeston <treeston.mmoc@gmail.com>2016-08-31 00:11:57 +0200
committerjoschiwald <joschiwald.trinity@gmail.com>2017-02-18 17:30:23 +0100
commitf94dc007aedadd0e7f1d9f72702892ca5ec4b78d (patch)
treefa5f9b7fb4a203e813dd196856bfc39469be21b0
parenta714fe98f6c22ccd83e6c965a3332fc0755ba1f8 (diff)
Fix dynamic build.
(cherry picked from commit 54f923fdee9cf8a17e5eaee8a8f0290dadc9905b)
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedGossip.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedGossip.h b/src/server/game/AI/ScriptedAI/ScriptedGossip.h
index 82b1be50a41..422775c1856 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedGossip.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedGossip.h
@@ -83,16 +83,16 @@ enum eTradeskill
};
class Creature;
-void ClearGossipMenuFor(Player* player);
+void TC_GAME_API ClearGossipMenuFor(Player* player);
// Using provided text, not from DB
-void AddGossipItemFor(Player* player, uint32 icon, const char* text, uint32 sender, uint32 action);
+void TC_GAME_API AddGossipItemFor(Player* player, uint32 icon, const char* text, uint32 sender, uint32 action);
// Using provided texts, not from DB
-void AddGossipItemFor(Player* player, uint32 icon, const char* text, uint32 sender, uint32 action, const char* popupText, uint32 popupMoney, bool coded);
+void TC_GAME_API AddGossipItemFor(Player* player, uint32 icon, const char* text, uint32 sender, uint32 action, const char* popupText, uint32 popupMoney, bool coded);
// Uses gossip item info from DB
-void AddGossipItemFor(Player* player, uint32 gossipMenuID, uint32 gossipMenuItemID, uint32 sender, uint32 action);
-void SendGossipMenuFor(Player* player, uint32 npcTextID, ObjectGuid const& guid);
-void SendGossipMenuFor(Player* player, uint32 npcTextID, Creature const* creature);
-void CloseGossipMenuFor(Player* player);
+void TC_GAME_API AddGossipItemFor(Player* player, uint32 gossipMenuID, uint32 gossipMenuItemID, uint32 sender, uint32 action);
+void TC_GAME_API SendGossipMenuFor(Player* player, uint32 npcTextID, ObjectGuid const& guid);
+void TC_GAME_API SendGossipMenuFor(Player* player, uint32 npcTextID, Creature const* creature);
+void TC_GAME_API CloseGossipMenuFor(Player* player);
// Defined fuctions to use with player.
// This fuction add's a menu item,