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author | akrom23 <akrom23@users.noreply.github.com> | 2020-07-09 19:34:36 +0200 |
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committer | Killyana <Killyana@users.noreply.github.com> | 2020-07-09 19:34:36 +0200 |
commit | f99a79cb4301f1d76d95b9c953918216947a2b94 (patch) | |
tree | 4832a9dee2d534c9cda2189cb8ad45f43c55a051 | |
parent | 14db2215d37c8081aff32a22b0e40b1cb8d6ec96 (diff) |
Creature/AI: Remove SetVisible from SmartAI::InitializeAI
Closes #24184
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index b8f532ecd39..d348515ef45 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -521,9 +521,6 @@ void SmartAI::InitializeAI() _despawnTime = 0; _despawnState = 0; _escortState = SMART_ESCORT_NONE; - - me->SetVisible(true); - _followGUID.Clear(); // do not reset follower on Reset(), we need it after combat evade _followDistance = 0; _followAngle = 0; |