diff options
author | Shauren <shauren.trinity@gmail.com> | 2022-12-31 19:29:52 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2022-12-31 19:29:52 +0100 |
commit | fa361a40c81c5b1623fe2ff8f9a206868a6604f0 (patch) | |
tree | 9db9438acbd9acd10b5c0581e6c478a5819ee876 | |
parent | 704142f15a51055c4fa064b1286b65d78b795e05 (diff) |
Core/Spells: Fixed crashes with spells cast by gameobject that summon creatures
Closes #28640
-rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index e10fa03c953..4b63f346a35 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -1925,7 +1925,7 @@ void Spell::EffectSummonType() // randomize position for multiple summons pos = caster->GetRandomPoint(*destTarget, radius); - summon = unitCaster->GetMap()->SummonCreature(entry, pos, properties, duration, unitCaster, m_spellInfo->Id, 0, privateObjectOwner); + summon = caster->GetMap()->SummonCreature(entry, pos, properties, duration, unitCaster, m_spellInfo->Id, 0, privateObjectOwner); if (!summon) continue; |