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author | Lucas Nascimento <keader.android@gmail.com> | 2021-10-17 17:02:38 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-10-17 17:02:38 -0300 |
commit | fa3a62ae4e890dc526f2f0474e3469ccddb15edf (patch) | |
tree | 6f41ce824381635bb9d35610321094ff4d85a975 | |
parent | 2b889404ebd42d3e22b3bf2aefe4975059469e1e (diff) |
Entities/Unit: Fixed wrong combat stop when remove charm (#27038)
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 407d27a3657..3cae65b41cc 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -11664,7 +11664,7 @@ void Unit::RemoveCharmedBy(Unit* charmer) type = CHARM_TYPE_CHARM; CastStop(); - CombatStop(); /// @todo CombatStop(true) may cause crash (interrupt spells) + AttackStop(); if (_oldFactionId) { |