diff options
author | n0n4m3 <none@none> | 2009-12-17 18:21:06 +0100 |
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committer | n0n4m3 <none@none> | 2009-12-17 18:21:06 +0100 |
commit | fa86c69c49199171cc36e441a9816918f0d576bc (patch) | |
tree | 18199b66101ff74d5c15db10340002c0c11a83e3 | |
parent | e7aa376e214355b3ac276f7491b523e038ead6f2 (diff) |
[8987] Allow swap spell and command/reaction in pet action bar.
--HG--
branch : trunk
-rw-r--r-- | src/game/Pet.cpp | 3 | ||||
-rw-r--r-- | src/game/PetHandler.cpp | 64 |
2 files changed, 51 insertions, 16 deletions
diff --git a/src/game/Pet.cpp b/src/game/Pet.cpp index 95f1300a1bb..373f611094b 100644 --- a/src/game/Pet.cpp +++ b/src/game/Pet.cpp @@ -435,8 +435,7 @@ void Pet::SavePetToDB(PetSaveMode mode) << curmana << ", " << GetPower(POWER_HAPPINESS) << ", '"; - // save only spell slots from action bar - for (uint32 i = ACTION_BAR_INDEX_PET_SPELL_START; i < ACTION_BAR_INDEX_PET_SPELL_END; ++i) + for(uint32 i = ACTION_BAR_INDEX_START; i < ACTION_BAR_INDEX_END; ++i) { ss << uint32(m_charmInfo->GetActionBarEntry(i)->GetType()) << " " << uint32(m_charmInfo->GetActionBarEntry(i)->GetAction()) << " "; diff --git a/src/game/PetHandler.cpp b/src/game/PetHandler.cpp index 41cafc3c7a4..5b9b1a3fa14 100644 --- a/src/game/PetHandler.cpp +++ b/src/game/PetHandler.cpp @@ -400,22 +400,58 @@ void WorldSession::HandlePetSetAction( WorldPacket & recv_data ) } count = (recv_data.size() == 24) ? 2 : 1; - for (uint8 i = 0; i < count; ++i) - { - uint32 position; - uint32 data; - - recv_data >> position; - recv_data >> data; - - uint32 spell_id = UNIT_ACTION_BUTTON_ACTION(data); - uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data); - - sLog.outDetail( "Player %s has changed pet spell action. Position: %u, Spell: %u, State: 0x%X", _player->GetName(), position, spell_id, uint32(act_state)); + uint32 position[2]; + uint32 data[2]; + bool move_command = false; + + for(uint8 i = 0; i < count; ++i) + { + recv_data >> position[i]; + recv_data >> data[i]; + + uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]); + //ignore invalid position - if(position >= MAX_UNIT_ACTION_BAR_INDEX) + if(position[i] >= MAX_UNIT_ACTION_BAR_INDEX) + return; + + // in the normal case, command and reaction buttons can only be moved, not removed + // at moving count ==2, at removing count == 1 + // ignore attempt to remove command|reaction buttons (not possible at normal case) + if (act_state == ACT_COMMAND || act_state == ACT_REACTION) + { + if (count == 1) + return; + + move_command = true; + } + } + + // check swap + if (move_command) + { + uint8 act_state_0 = UNIT_ACTION_BUTTON_TYPE(data[0]); + uint32 spell_id_0 = UNIT_ACTION_BUTTON_ACTION(data[0]); + UnitActionBarEntry const* actionEntry_1 = charmInfo->GetActionBarEntry(position[1]); + if (!actionEntry_1 || spell_id_0 != actionEntry_1->GetAction() || + act_state_0 != actionEntry_1->GetType()) return; + + uint8 act_state_1 = UNIT_ACTION_BUTTON_TYPE(data[1]); + uint32 spell_id_1 = UNIT_ACTION_BUTTON_ACTION(data[1]); + UnitActionBarEntry const* actionEntry_0 = charmInfo->GetActionBarEntry(position[0]); + if (!actionEntry_0 || spell_id_1 != actionEntry_0->GetAction() || + act_state_1 != actionEntry_0->GetType()) + return; + } + + for(uint8 i = 0; i < count; ++i) + { + uint32 spell_id = UNIT_ACTION_BUTTON_ACTION(data[i]); + uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]); + + sLog.outDetail( "Player %s has changed pet spell action. Position: %u, Spell: %u, State: 0x%X", _player->GetName(), position[i], spell_id, uint32(act_state)); //if it's act for spell (en/disable/cast) and there is a spell given (0 = remove spell) which pet doesn't know, don't add if(!((act_state == ACT_ENABLED || act_state == ACT_DISABLED || act_state == ACT_PASSIVE) && spell_id && !pet->HasSpell(spell_id))) @@ -438,7 +474,7 @@ void WorldSession::HandlePetSetAction( WorldPacket & recv_data ) } - charmInfo->SetActionBar(position,spell_id,ActiveStates(act_state)); + charmInfo->SetActionBar(position[i],spell_id,ActiveStates(act_state)); } } } |