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authorspp <none@none>2009-12-13 03:08:21 +0100
committerspp <none@none>2009-12-13 03:08:21 +0100
commitfa92132dca6c899e6c787e4d2f5e23babc3ef1a7 (patch)
tree2f5a2c662073a02062e00f8d9183a4e64955c832
parent25886196a7da530268e6608eecdad64bff7d0579 (diff)
Fix queue login, by TOM_RUS (Mangos), closes #743
--HG-- branch : trunk
-rw-r--r--src/game/World.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/game/World.cpp b/src/game/World.cpp
index ae692c3494a..d28b680612b 100644
--- a/src/game/World.cpp
+++ b/src/game/World.cpp
@@ -359,6 +359,14 @@ bool World::RemoveQueuedPlayer(WorldSession* sess)
WorldSession* pop_sess = m_QueuedPlayer.front();
pop_sess->SetInQueue(false);
pop_sess->SendAuthWaitQue(0);
+ pop_sess->SendAddonsInfo();
+
+ WorldPacket pkt(SMSG_CLIENTCACHE_VERSION, 4);
+ pkt << uint32(sWorld.getConfig(CONFIG_CLIENTCACHE_VERSION));
+ pop_sess->SendPacket(&pkt);
+
+ pop_sess->SendTutorialsData();
+
m_QueuedPlayer.pop_front();
// update iter to point first queued socket or end() if queue is empty now