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authorNay <dnpd.dd@gmail.com>2011-08-26 05:15:38 +0100
committerNay <dnpd.dd@gmail.com>2011-08-26 17:26:51 +0100
commitfac814c87bba43bc874d88a50240745c7bf4947f (patch)
treea51490324ad2bc5342dedf8d5a3ac54b52ac98e2
parent751cbaf307be93db8931dc6ee7e9e5cc6aefcbf4 (diff)
Core/SAI: SMART_ACTION_SET_FACTION validation should check FactionTemplate(.dbc) and not Faction.
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
index ce40d42a74e..475d6e440c1 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
@@ -494,7 +494,7 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
switch (e.GetActionType())
{
case SMART_ACTION_SET_FACTION:
- if (e.action.faction.factionID && !sFactionStore.LookupEntry(e.action.faction.factionID))
+ if (e.action.faction.factionID && !sFactionTemplateStore.LookupEntry(e.action.faction.factionID))
{
sLog->outErrorDb("SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent Faction %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.action.faction.factionID);
return false;