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authorjackpoz <giacomopoz@gmail.com>2014-10-01 21:34:07 +0200
committerjackpoz <giacomopoz@gmail.com>2014-10-01 21:35:31 +0200
commitfb6e635c8094a03348ddfaee4cc9d17638079a38 (patch)
tree5e02fda224510f90c106cb787d27aa0b0aad5fa0
parent635756018658e9ca4ca8a365a320e35737024216 (diff)
Core/AH: Don't send expired auctions to clients
Fixes #12964
-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
index 3c27453fa7e..8955fc9014f 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
@@ -538,9 +538,15 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player
int loc_idx = player->GetSession()->GetSessionDbLocaleIndex();
int locdbc_idx = player->GetSession()->GetSessionDbcLocale();
+ time_t curTime = sWorld->GetGameTime();
+
for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr)
{
AuctionEntry* Aentry = itr->second;
+ // Skip expired auctions
+ if (Aentry->expire_time < curTime)
+ continue;
+
Item* item = sAuctionMgr->GetAItem(Aentry->itemGUIDLow);
if (!item)
continue;