diff options
author | jackpoz <giacomopoz@gmail.com> | 2014-10-01 21:34:07 +0200 |
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committer | jackpoz <giacomopoz@gmail.com> | 2014-10-01 21:35:31 +0200 |
commit | fb6e635c8094a03348ddfaee4cc9d17638079a38 (patch) | |
tree | 5e02fda224510f90c106cb787d27aa0b0aad5fa0 | |
parent | 635756018658e9ca4ca8a365a320e35737024216 (diff) |
Core/AH: Don't send expired auctions to clients
Fixes #12964
-rw-r--r-- | src/server/game/AuctionHouse/AuctionHouseMgr.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp index 3c27453fa7e..8955fc9014f 100644 --- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp +++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp @@ -538,9 +538,15 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player int loc_idx = player->GetSession()->GetSessionDbLocaleIndex(); int locdbc_idx = player->GetSession()->GetSessionDbcLocale(); + time_t curTime = sWorld->GetGameTime(); + for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr) { AuctionEntry* Aentry = itr->second; + // Skip expired auctions + if (Aentry->expire_time < curTime) + continue; + Item* item = sAuctionMgr->GetAItem(Aentry->itemGUIDLow); if (!item) continue; |