diff options
author | Snapper <snapperryen@gmail.com> | 2016-06-01 13:41:58 +0200 |
---|---|---|
committer | joschiwald <joschiwald.trinity@gmail.com> | 2017-01-12 00:02:29 +0100 |
commit | fbb9fc02286fecc13a7a81c46a6d3da25b25a203 (patch) | |
tree | ed9e1e2061aca7a986c235c3518c13a37c0b5254 | |
parent | fcabeed7544285f3244465ccfc5337c59e63c6b0 (diff) |
Core/SmartAI: remove unneeded check for SMART_ACTION_FORCE_DESPAWN.
Gameobjects do not need to use SmartAI in order to be targeted by other entities' scripts.
(cherry picked from commit 9803e58392eea0828aac96cd79a794a77323d9d0)
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.cpp | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index 0d4ed58d433..b2ea09c6d1e 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -1059,10 +1059,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u target->DespawnOrUnsummon(e.action.forceDespawn.delay); } else if (GameObject* goTarget = (*itr)->ToGameObject()) - { - if (IsSmartGO(goTarget)) - goTarget->SetRespawnTime(e.action.forceDespawn.delay + 1); - } + goTarget->SetRespawnTime(e.action.forceDespawn.delay + 1); } delete targets; |