diff options
author | megamage <none@none> | 2009-04-20 21:15:33 -0500 |
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committer | megamage <none@none> | 2009-04-20 21:15:33 -0500 |
commit | fc48248221b39ec2aeb8f156efee60625daec690 (patch) | |
tree | 5813abbce3d8d2e3645a2341a17a39f33733c1c6 | |
parent | df26c17a114401d24e73fbbec8e0ed5e8a939a94 (diff) |
*Fix a typo in ProcDamageAndSpellFor. Note: in TC2 this function is handled in a better way, and do not need this.
--HG--
branch : trunk
-rw-r--r-- | src/game/Unit.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 72e8deb010c..7b1ca779871 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -11412,7 +11412,7 @@ uint32 createProcExtendMask(SpellNonMeleeDamage *damageInfo, SpellMissInfo missC void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage ) { ++m_procDeep; - if (++m_procDeep > 5) + if (m_procDeep > 5) { sLog.outError("Prevent possible stack owerflow in Unit::ProcDamageAndSpellFor"); if (procSpell) |