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authorWarpten <vertozor@gmail.com>2012-12-01 14:00:08 +0100
committerWarpten <vertozor@gmail.com>2012-12-01 14:00:08 +0100
commitfc6c93d0c4dc15f06c60619fb96a395589d8e67d (patch)
treeef761384634593b2db3bae3ae61812ef66102c52
parentc33e366eff37fd7663a6d1fc1fc117c57bcce086 (diff)
Core/Guilds: Fixed one mistake in CMSG_GUILD_SET_GUILD_MASTER's handling, thanks to @Shauren for pointing it out.
-rw-r--r--src/server/game/Handlers/GuildHandler.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/server/game/Handlers/GuildHandler.cpp b/src/server/game/Handlers/GuildHandler.cpp
index 22f8513870c..8a2f9d9d39a 100644
--- a/src/server/game/Handlers/GuildHandler.cpp
+++ b/src/server/game/Handlers/GuildHandler.cpp
@@ -816,8 +816,9 @@ void WorldSession::HandleGuildNewsUpdateStickyOpcode(WorldPacket& recvPacket)
void WorldSession::HandleGuildSetGuildMaster(WorldPacket& recvPacket)
{
- uint8 nameLength;
- recvPacket >> nameLength;
+ uint8 nameLength = recvPacket.ReadBits(7);
+ // This is related to guild master inactivity.
+ /*bool isDethrone = */recvPacket.ReadBit();
std::string playerName = recvPacket.ReadString(nameLength);
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleSetNewGuildMaster(this, playerName);