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authorNay <dnpd.dd@gmail.com>2012-07-26 02:17:03 +0100
committerNay <dnpd.dd@gmail.com>2012-07-26 02:17:03 +0100
commitfc938ac21ea321aed3a6183bd6795bbd7f743f42 (patch)
tree0e15ed8cb0cd5575455954b81631ce64c3768155
parentc6352171d7fce7908739e7d2b007d618126c840d (diff)
Core/PacketIO: Few updates and typo corrections for SendUpdateTrade
-rwxr-xr-xsrc/server/game/Handlers/TradeHandler.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/server/game/Handlers/TradeHandler.cpp b/src/server/game/Handlers/TradeHandler.cpp
index b20b7e1730a..c3009507a28 100755
--- a/src/server/game/Handlers/TradeHandler.cpp
+++ b/src/server/game/Handlers/TradeHandler.cpp
@@ -80,19 +80,8 @@ void WorldSession::SendUpdateTrade(bool trader_data /*= true*/)
{
TradeData* view_trade = trader_data ? _player->GetTradeData()->GetTraderData() : _player->GetTradeData();
- WorldPacket data(SMSG_TRADE_STATUS_EXTENDED, 1+4+4+4+4+4+7*(1+4+4+4+4+8+4+4+4+4+8+4+4+4+4+4+4));
-
- data << uint32(0); // this value must be equal to value from TRADE_STATUS_OPEN_WINDOW status packet (different value for different players to block multiple trades?)
- data << uint32(0); // unk 2
- data << uint32(view_trade->GetMoney()); // trader gold
- data << uint32(view_trade->GetSpell()); // spell casted on lowest slot item
- data << uint32(TRADE_SLOT_COUNT); // trade slots count/number?, = next field in most cases
- data << uint32(0); // unk 5
- data << uint8(trader_data); // 1 means traders data, 0 means own
- data << uint32(TRADE_SLOT_COUNT); // trade slots count/number?, = prev field in most cases
-
- ByteBuffer itemData;
- ByteBuffer bitData;
+ ByteBuffer itemData(7*2 + 7*4 + 3*4 + 3*4 + 1);
+ ByteBuffer bitData(3);
uint8 count = 0;
for (uint8 i = 0; i < TRADE_SLOT_COUNT; ++i)
@@ -175,6 +164,17 @@ void WorldSession::SendUpdateTrade(bool trader_data /*= true*/)
itemData.WriteByteSeq(giftCreatorGuid[3]);
}
+ WorldPacket data(SMSG_TRADE_STATUS_EXTENDED, 4*6 + 8 + 1 + 3 + bitData.size() + itemData.size());
+
+ data << uint32(0); // this value must be equal to value from TRADE_STATUS_OPEN_WINDOW status packet (different value for different players to block multiple trades?)
+ data << uint32(0); // unk 2
+ data << uint64(view_trade->GetMoney()); // trader gold
+ data << uint32(view_trade->GetSpell()); // spell casted on lowest slot item
+ data << uint32(TRADE_SLOT_COUNT); // trade slots count/number?, = next field in most cases
+ data << uint32(0); // unk 5
+ data << uint8(trader_data); // 1 means traders data, 0 means own
+ data << uint32(TRADE_SLOT_COUNT); // trade slots count/number?, = prev field in most cases
+
data.WriteBits(count, 22);
data.FlushBits();
data.append(bitData);