diff options
author | Shoxxo <cnw1000@ok.de> | 2017-08-19 21:21:39 +0200 |
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committer | Aokromes <aokromes@gmail.com> | 2017-08-19 21:25:08 +0200 |
commit | fcc8d0c4d2f045cff24d64393a3662b9d43f34fa (patch) | |
tree | 163c1f47e6a9069b86385d66be79c3296a16cf0f | |
parent | 6ff75a03453a57edb06b565644ed979de58cdea1 (diff) |
Core/config: add MonsterSight setting to worldserver.conf.dist
* Updated MonsterSight (What does it)
* Core/Worldserver: Update worldserver.conf.dist
Now it should be corectly ;)
* Relocated and renamed the MonsterSight!
-rw-r--r-- | src/server/worldserver/worldserver.conf.dist | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist index 37af5263fe6..c64cd3863f7 100644 --- a/src/server/worldserver/worldserver.conf.dist +++ b/src/server/worldserver/worldserver.conf.dist @@ -1732,6 +1732,14 @@ ListenRange.Yell = 300 Creature.MovingStopTimeForPlayer = 180000 +# MonsterSight +# Description: The maximum distance in yards that a "monster" creature can see +# regardless of level difference (through CreatureAI::IsVisible). +# Increases CONFIG_SIGHT_MONSTER to 50 yards. Used to be 20 yards. +# Default: 50.000000 + +MonsterSight = 50.000000 + # ################################################################################################### |