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authorShoxxo <cnw1000@ok.de>2017-08-19 21:21:39 +0200
committerAokromes <aokromes@gmail.com>2017-08-19 21:25:08 +0200
commitfcc8d0c4d2f045cff24d64393a3662b9d43f34fa (patch)
tree163c1f47e6a9069b86385d66be79c3296a16cf0f
parent6ff75a03453a57edb06b565644ed979de58cdea1 (diff)
Core/config: add MonsterSight setting to worldserver.conf.dist
* Updated MonsterSight (What does it) * Core/Worldserver: Update worldserver.conf.dist Now it should be corectly ;) * Relocated and renamed the MonsterSight!
-rw-r--r--src/server/worldserver/worldserver.conf.dist8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist
index 37af5263fe6..c64cd3863f7 100644
--- a/src/server/worldserver/worldserver.conf.dist
+++ b/src/server/worldserver/worldserver.conf.dist
@@ -1732,6 +1732,14 @@ ListenRange.Yell = 300
Creature.MovingStopTimeForPlayer = 180000
+# MonsterSight
+# Description: The maximum distance in yards that a "monster" creature can see
+# regardless of level difference (through CreatureAI::IsVisible).
+# Increases CONFIG_SIGHT_MONSTER to 50 yards. Used to be 20 yards.
+# Default: 50.000000
+
+MonsterSight = 50.000000
+
#
###################################################################################################