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| author | Treeston <treeston.mmoc@gmail.com> | 2019-08-11 13:31:46 +0200 |
|---|---|---|
| committer | Treeston <treeston.mmoc@gmail.com> | 2019-08-11 13:31:46 +0200 |
| commit | fcce90508d899641494d7c281a0e08e411a0d5ab (patch) | |
| tree | e6dae67bd5736485933b7abc6b6273f2f79a761f | |
| parent | 0f7e070ed4cd01ffb4c5384b74d7b7b01d758c0d (diff) | |
Core/Creature: Fix an issue that sometimes prevented spellcast focus targets from being reacquired.
| -rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 0573c087ff6..b399af92b12 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -3157,10 +3157,9 @@ void Creature::ReleaseSpellFocus(Spell const* focusSpell, bool withDelay) void Creature::ReacquireSpellFocusTarget() { - if (!HasSpellFocus()) - return; + ASSERT(HasSpellFocus()); - SetTarget(_spellFocusInfo.Target); + SetGuidValue(UNIT_FIELD_TARGET, _spellFocusInfo.Target); if (!HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_DISABLE_TURN)) { |
