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| author | Shauren <shauren.trinity@gmail.com> | 2014-06-30 00:24:40 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2014-06-30 00:24:40 +0200 |
| commit | fd910567ec470f73d52f805d8ac68b60e989c9a0 (patch) | |
| tree | 04198b46ce1aecbadf4ef348b9fadfacc616cea6 | |
| parent | 39140fe1ccb54442c4ba84692b6f1d1631ada64a (diff) | |
Core/Loot: Fixed looting creatures that have only quest items in their loot
Closes #12400
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index ca4780b787e..5eb48160e8a 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -15393,7 +15393,7 @@ void Unit::Kill(Unit* victim, bool durabilityLoss) creature->DeleteThreatList(); // must be after setDeathState which resets dynamic flags - if (!creature->loot.empty()) + if (!creature->loot.isLooted()) creature->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); else creature->AllLootRemovedFromCorpse(); |
