diff options
author | Giacomo Pozzoni <giacomopoz@gmail.com> | 2019-10-13 17:37:52 +0200 |
---|---|---|
committer | Aokromes <Aokromes@users.noreply.github.com> | 2019-10-13 17:37:52 +0200 |
commit | fed030da190c9c53ad013d3e460ba1afbe1f02a2 (patch) | |
tree | 5172990de280414f981a3aa3d151b159dc5d52f7 | |
parent | f4be5446293e9896fe8e1cd9db8dc739af848cae (diff) |
Scripts/Kologarn: Fix "stuck in combat" issues (#23866)
Fix players stuck in combat with NPC_ARM_SWEEP_STALKER and/or both arms after killing the boss.
-rw-r--r-- | src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp index c32d16f5129..bc0438d8843 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp @@ -151,6 +151,7 @@ class boss_kologarn : public CreatureScript me->GetMotionMaster()->MoveTargetedHome(); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); me->SetCorpseDelay(604800); // Prevent corpse from despawning. + ForceStopCombatForCreature(NPC_ARM_SWEEP_STALKER, 500.f); _JustDied(); } @@ -211,6 +212,7 @@ class boss_kologarn : public CreatureScript void JustSummoned(Creature* summon) override { + BossAI::JustSummoned(summon); switch (summon->GetEntry()) { case NPC_FOCUSED_EYEBEAM: |