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authorGiacomo Pozzoni <giacomopoz@gmail.com>2019-10-13 17:37:52 +0200
committerAokromes <Aokromes@users.noreply.github.com>2019-10-13 17:37:52 +0200
commitfed030da190c9c53ad013d3e460ba1afbe1f02a2 (patch)
tree5172990de280414f981a3aa3d151b159dc5d52f7
parentf4be5446293e9896fe8e1cd9db8dc739af848cae (diff)
Scripts/Kologarn: Fix "stuck in combat" issues (#23866)
Fix players stuck in combat with NPC_ARM_SWEEP_STALKER and/or both arms after killing the boss.
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp
index c32d16f5129..bc0438d8843 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp
@@ -151,6 +151,7 @@ class boss_kologarn : public CreatureScript
me->GetMotionMaster()->MoveTargetedHome();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetCorpseDelay(604800); // Prevent corpse from despawning.
+ ForceStopCombatForCreature(NPC_ARM_SWEEP_STALKER, 500.f);
_JustDied();
}
@@ -211,6 +212,7 @@ class boss_kologarn : public CreatureScript
void JustSummoned(Creature* summon) override
{
+ BossAI::JustSummoned(summon);
switch (summon->GetEntry())
{
case NPC_FOCUSED_EYEBEAM: