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authormik1893 <michele.roscelli@gmail.com>2014-09-09 18:49:01 +0200
committermik1893 <michele.roscelli@gmail.com>2014-09-09 23:27:33 +0200
commitfef376c73cc91a52cf86879f39a56950575a727e (patch)
treee7337d8bf7fa3709a25a756a2954d9cba7dd10f6
parent5e745f3fbba4956c9ed732c74016e6ed8a6e1143 (diff)
Core/Unit: Do not give client control back to player after fear
if player is under player charm (UNIT_STATE_POSSESSED)
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index bfa57ef64b8..8404187d09b 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -15707,7 +15707,8 @@ void Unit::SetFeared(bool apply)
}
if (Player* player = ToPlayer())
- player->SetClientControl(this, !apply);
+ if(!player->HasUnitState(UNIT_STATE_POSSESSED))
+ player->SetClientControl(this, !apply);
}
void Unit::SetConfused(bool apply)
@@ -15729,7 +15730,8 @@ void Unit::SetConfused(bool apply)
}
if (Player* player = ToPlayer())
- player->SetClientControl(this, !apply);
+ if (!player->HasUnitState(UNIT_STATE_POSSESSED))
+ player->SetClientControl(this, !apply);
}
bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* aurApp)