diff options
author | Shauren <shauren.trinity@gmail.com> | 2021-08-28 13:35:21 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2022-03-13 22:39:40 +0100 |
commit | ff80b5ad6798f662a5bf5e63a441b9170be0fc61 (patch) | |
tree | a2aded82c6a2ea48802d546d329316af7407c62a | |
parent | b7addbafe888238b9aecb3b5cb3f33224d7f396e (diff) |
Core/Vehicles: Remove unused field
(cherry picked from commit 203f175ec9f2479ac6600ca8bc9bd91625a03512)
-rw-r--r-- | src/server/game/Entities/Vehicle/Vehicle.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Entities/Vehicle/Vehicle.h | 4 |
2 files changed, 1 insertions, 5 deletions
diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp index e9ab2b316f1..90a7cd66c41 100644 --- a/src/server/game/Entities/Vehicle/Vehicle.cpp +++ b/src/server/game/Entities/Vehicle/Vehicle.cpp @@ -34,7 +34,7 @@ #include <sstream> Vehicle::Vehicle(Unit* unit, VehicleEntry const* vehInfo, uint32 creatureEntry) : -UsableSeatNum(0), _me(unit), _vehicleInfo(vehInfo), _creatureEntry(creatureEntry), _status(STATUS_NONE), _lastShootPos() +UsableSeatNum(0), _me(unit), _vehicleInfo(vehInfo), _creatureEntry(creatureEntry), _status(STATUS_NONE) { for (int8 i = 0; i < MAX_VEHICLE_SEATS; ++i) { diff --git a/src/server/game/Entities/Vehicle/Vehicle.h b/src/server/game/Entities/Vehicle/Vehicle.h index 1a899ae2966..b6d88793419 100644 --- a/src/server/game/Entities/Vehicle/Vehicle.h +++ b/src/server/game/Entities/Vehicle/Vehicle.h @@ -67,9 +67,6 @@ class TC_GAME_API Vehicle : public TransportBase bool IsVehicleInUse() const; bool IsControllableVehicle() const; - void SetLastShootPos(Position const& pos) { _lastShootPos.Relocate(pos); } - Position const& GetLastShootPos() const { return _lastShootPos; } - SeatMap::iterator GetSeatIteratorForPassenger(Unit* passenger); SeatMap Seats; ///< The collection of all seats on the vehicle. Including vacant ones. @@ -123,7 +120,6 @@ class TC_GAME_API Vehicle : public TransportBase uint32 _creatureEntry; ///< Can be different than the entry of _me in case of players Status _status; ///< Internal variable for sanity checks - Position _lastShootPos; typedef std::list<VehicleJoinEvent*> PendingJoinEventContainer; PendingJoinEventContainer _pendingJoinEvents; ///< Collection of delayed join events for prospective passengers |