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authorShauren <shauren.trinity@gmail.com>2011-11-23 09:44:34 +0100
committerShauren <shauren.trinity@gmail.com>2011-11-23 09:44:34 +0100
commitfffe60b0d9a6636a7c1222d8351a7b8fb05ebd11 (patch)
tree5d8771a76e392c3980c978c60117f1cf921e94c1
parent844453274676d82c4d72bc90f2d0931c9fa912ff (diff)
Scripts/Icecrown Citadel: Corrected an overlooked frenzy spam by Shambling Horrors on heroic mode (does not change anything in the fight)
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
index 38f334058b8..2f4f225561c 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
@@ -1335,7 +1335,7 @@ class npc_shambling_horror_icc : public CreatureScript
void DamageTaken(Unit* /*attacker*/, uint32& damage)
{
- if (IsHeroic() && me->HealthBelowPctDamaged(20, damage))
+ if (!_frenzied && IsHeroic() && me->HealthBelowPctDamaged(20, damage))
{
_frenzied = true;
DoCast(me, SPELL_FRENZY, true);