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authorsilinoron <none@none>2010-08-20 12:42:14 -0700
committersilinoron <none@none>2010-08-20 12:42:14 -0700
commit43b1c2dba4eb59047756ff1f76817fbba1f33256 (patch)
tree395cb523edfa7e6c668d62f9071619218b79a033 /CMakeLists.txt
parentca350b4758fef6a2f0a277fb11a5e420887ae718 (diff)
* Remove support for map-based random number generation (which seems unused).
* Re-add in support for the old mersenne twister for those whose processors don't support SSE2. * Toggling whether or not you are using SFMT is as easy as checking a CMake flag, USE_SFMT, which defaults to 0. --HG-- branch : trunk
Diffstat (limited to 'CMakeLists.txt')
-rw-r--r--CMakeLists.txt12
1 files changed, 12 insertions, 0 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 45ed673a705..a61b38f7901 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -96,6 +96,7 @@ option(SCRIPTPCH "Use precompiled headers when compiling scripts project" 1)
option(GAMEPCH "Use precompiled headers when compiling game project" 1)
option(SQL "Copy SQL files during installation" 0)
option(WARNINGS "Enable all compile-warnings during compile" 0)
+option(USE_SFMT "Use SFMT for random number generation." 0)
#
# Search for readline on *nixbased systems (CLI-handler)
@@ -280,6 +281,17 @@ if( SQL )
else()
message("* Install SQL-files : No (default)")
endif()
+
+#
+# SFMT...
+#
+if( USE_SFMT )
+ add_definitions(-DUSE_SFMT_FOR_RNG)
+ message("* Use SFMT for RNG : Yes")
+else()
+ message("* Use SFMT for RNG : No (default)")
+endif()
+
message("")
#####