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author | robinsch <robin.schriever.hude@web.de> | 2015-07-01 16:04:37 +0200 |
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committer | robinsch <robin.schriever.hude@web.de> | 2015-07-01 16:04:37 +0200 |
commit | 067b4c3243843fcbfbac50b1ee0346cdf5e53ca8 (patch) | |
tree | d3525a34dfe1f3db6c20537da94fa191972dfaa6 /cmake/compiler/gcc | |
parent | 7fbd035620bfc5813a3366b9cb2f91deb7a216aa (diff) |
Core/Spells: Revert changes to Unit.cpp done in https://github.com/TrinityCore/TrinityCore/commit/198ffba5ee3b64852b3b090ebdeebd87494cc9f6. This will fix issues with direct damage spells dealing wrong damage that are based on percentage of existing HOT or DOT auras due to missing SPELLMOD_DOT apply.
Diffstat (limited to 'cmake/compiler/gcc')
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