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authortreeston <treeston.mmoc@gmail.com>2016-02-11 18:33:00 +0100
committerShauren <shauren.trinity@gmail.com>2016-04-05 21:51:17 +0200
commit845f81daa5b5b16729483e213bda4b2de36073f8 (patch)
tree1ed88269ebb0bc4b12fb1f9f9ae310c8688e737a /cmake/compiler/gcc
parent9d48229cd1fba6c798fb4f598550c272e3214e1e (diff)
Core/AI: Fully move react state check from CreatureUnitRelocationWorker to CreatureAI::MoveInLineOfSight. This means that AI for passive/defensive creatures can now once again use MoveInLineOfSight (and fixes that weird thing where triggers decided it would be funny to attack players).
(cherry picked from commit 8e6fb3b1c50f62d95284cf0cc6c25819622e62f3)
Diffstat (limited to 'cmake/compiler/gcc')
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