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author | treeston <treeston.mmoc@gmail.com> | 2016-02-11 18:33:00 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2016-04-05 21:51:17 +0200 |
commit | 845f81daa5b5b16729483e213bda4b2de36073f8 (patch) | |
tree | 1ed88269ebb0bc4b12fb1f9f9ae310c8688e737a /cmake/compiler/gcc | |
parent | 9d48229cd1fba6c798fb4f598550c272e3214e1e (diff) |
Core/AI: Fully move react state check from CreatureUnitRelocationWorker to CreatureAI::MoveInLineOfSight. This means that AI for passive/defensive creatures can now once again use MoveInLineOfSight (and fixes that weird thing where triggers decided it would be funny to attack players).
(cherry picked from commit 8e6fb3b1c50f62d95284cf0cc6c25819622e62f3)
Diffstat (limited to 'cmake/compiler/gcc')
0 files changed, 0 insertions, 0 deletions