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authorOvah <dreadkiller@gmx.de>2022-10-01 17:21:07 +0200
committerGitHub <noreply@github.com>2022-10-01 17:21:07 +0200
commitb47ef3ce90f6192784f8ce903b6738d568631809 (patch)
tree6db340ab46755252d18316a8d4205331e75314da /cmake/macros/FindMySQL.cmake
parent2b8fc95fdec69ca5c057c2e63a1313d8165d44ea (diff)
Core/Spells: fixed up block mechanics (#28286)
* Ranged attacks can now be blocked * Implement SPELL_ATTR3_COMPLETELY_BLOCKED * Fixed a bug which was causing blocking to block entire spell effects regardless if the attribute was present or not * Fixed a logic mistake which was causing blocks to roll twice (once for effect negation and once on hit) * No longer send blocked miss conditions in spell_go packets when the spell is not completely blocked to match sniff data
Diffstat (limited to 'cmake/macros/FindMySQL.cmake')
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