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author | Ovah <dreadkiller@gmx.de> | 2022-10-01 17:21:07 +0200 |
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committer | GitHub <noreply@github.com> | 2022-10-01 17:21:07 +0200 |
commit | b47ef3ce90f6192784f8ce903b6738d568631809 (patch) | |
tree | 6db340ab46755252d18316a8d4205331e75314da /cmake/macros/FindMySQL.cmake | |
parent | 2b8fc95fdec69ca5c057c2e63a1313d8165d44ea (diff) |
Core/Spells: fixed up block mechanics (#28286)
* Ranged attacks can now be blocked
* Implement SPELL_ATTR3_COMPLETELY_BLOCKED
* Fixed a bug which was causing blocking to block entire spell effects regardless if the attribute was present or not
* Fixed a logic mistake which was causing blocks to roll twice (once for effect negation and once on hit)
* No longer send blocked miss conditions in spell_go packets when the spell is not completely blocked to match sniff data
Diffstat (limited to 'cmake/macros/FindMySQL.cmake')
0 files changed, 0 insertions, 0 deletions