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author | Giacomo Pozzoni <giacomopoz@gmail.com> | 2021-02-21 17:29:09 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2022-03-06 22:24:01 +0100 |
commit | 9bcff210f90d57689557b7b8cc20cd336b8ab035 (patch) | |
tree | 7c0eb1e44a36f4a3ca7926c39fcf1c934d5481e9 /cmake/showoptions.cmake | |
parent | f17dc43bff44fc4f6edb13fda3ffe86e2dfb0a99 (diff) |
Core/Maps: Use a fixed offset instead of full collision height when retrieving floor Z (#26092)
Use a fixed offset 0.5f instead of full collision height when retrieving floor Z as a full collision height ended up on the floor above a few times. It makes more sense to cast the ray just a bit higher up than using a full collision height (which by default is 2.0f)
(cherry picked from commit f96aab2186d17ddd286fa42913f3f14e9562c4eb)
Diffstat (limited to 'cmake/showoptions.cmake')
0 files changed, 0 insertions, 0 deletions