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authorariel- <ariel-@users.noreply.github.com>2017-03-04 04:18:55 -0300
committerariel- <ariel-@users.noreply.github.com>2017-03-04 04:18:55 -0300
commit15a207fcac15d336b848f9759f75386e12b6a35f (patch)
treef86e366a1540eb70c63638139f3ea1763dd5096f /cmake/stack_direction.c
parent25cbf0a8a64dbecc501219ed3653afd07284bdef (diff)
Core/Creature: redo some logical checks in _IsTargetAcceptable
- Check against current creature victim, don't check potential victim attacking list. - Neutral creatures with aggressive reactstate were triggered to attack from MoveInLineOfSight because of this check - Prevents attack from a distance after right clicking an npc Closes #19235
Diffstat (limited to 'cmake/stack_direction.c')
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