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author | ariel- <ariel-@users.noreply.github.com> | 2017-03-04 04:18:55 -0300 |
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committer | ariel- <ariel-@users.noreply.github.com> | 2017-03-04 04:18:55 -0300 |
commit | 15a207fcac15d336b848f9759f75386e12b6a35f (patch) | |
tree | f86e366a1540eb70c63638139f3ea1763dd5096f /cmake/stack_direction.c | |
parent | 25cbf0a8a64dbecc501219ed3653afd07284bdef (diff) |
Core/Creature: redo some logical checks in _IsTargetAcceptable
- Check against current creature victim, don't check potential victim attacking list.
- Neutral creatures with aggressive reactstate were triggered to attack from MoveInLineOfSight because of this check
- Prevents attack from a distance after right clicking an npc
Closes #19235
Diffstat (limited to 'cmake/stack_direction.c')
0 files changed, 0 insertions, 0 deletions