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authoroffl <offl@users.noreply.github.com>2021-02-23 02:16:49 +0200
committeroffl <offl@users.noreply.github.com>2021-02-23 02:16:49 +0200
commitcb52c020fe4d04f19d00b2f13bb972c1d8a52623 (patch)
tree698984731d5a4c9858ff82ae60460dcef925024a /cmake/stack_direction.c
parent21eb48d87f30885e61a85bca29a2f587f6e6aa80 (diff)
DB/Creature: Partially revert bbbf607fe7ab0b58e4d0611d3bff78cfc8a511d0
If path_id is loaded from c_t_a and not from c_a, creature requires MovementType = 2 in c_t. Otherwise waypoint will be not loaded. Reverting instead of changing MovementType since MovementType in c_t with huge chance is not really what we need, that column before that commit was barely used. And waypoints better to store in c_a and not in c_t_a since it's easier to interract with them.
Diffstat (limited to 'cmake/stack_direction.c')
0 files changed, 0 insertions, 0 deletions