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author | jackpoz <giacomopoz@gmail.com> | 2014-04-13 15:01:20 +0200 |
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committer | jackpoz <giacomopoz@gmail.com> | 2014-04-13 15:01:20 +0200 |
commit | 9d5841073971c7f55cf621da3a31b38656618582 (patch) | |
tree | cc128f0cb363d154ea470b1f443f2d1e8a9cefac /contrib/Connection Patcher/Program.cs | |
parent | dc58ec0d6c4d33e04b74a5ca43340941bcab331c (diff) |
Scripts/Commands: Fix memory leak in ".gobject add" command
Valgrind log:
158 (104 direct, 54 indirect) bytes in 1 blocks are definitely lost in loss record 24 of 73
at operator new(unsigned long) (vg_replace_malloc.c:319)
by GameObjectModel::Create(GameObject const&) (GameObjectModel.cpp:152)
by GameObject::Create(unsigned int, unsigned int, Map*, unsigned int, float, float, float, float, float, float, float, float, unsigned int, GOState, unsigned int) (GameObject.cpp:237)
by gobject_commandscript::HandleGameObjectAddCommand(ChatHandler*, char const*) (cs_gobject.cpp:155)
Diffstat (limited to 'contrib/Connection Patcher/Program.cs')
0 files changed, 0 insertions, 0 deletions