diff options
author | click <none@none> | 2010-06-05 00:59:25 +0200 |
---|---|---|
committer | click <none@none> | 2010-06-05 00:59:25 +0200 |
commit | e77716188861d4aa83b227a90e04a66b63baeb1f (patch) | |
tree | ce72764181a760314ec851f7535052dcf75649db /contrib/vmap_assembler/vmap_assembler.cpp | |
parent | 1426c2970f42a2d065198806f750bf5dd28d580b (diff) |
HIGHLY EXPERIMENTAL - USE AT YOUR OWN RISK
Implement the use of the new vmap3-format by Lynx3d (mad props to you for this, and thanks for the talks earlier)
+ reduced Vmap size to less than one third, and improve precision
+ indoor/outdoor check which allows automatic unmounting of players
+ additional area information from WMOAreaTable.dbc, removed existing "hacks"
+ WMO liquid information for swimming and fishing correctly in buildings/cities/caves/instances (lava and slime WILL hurt from now on!)
- buildfiles for windows are not properly done, and will need to be sorted out
NOTE: Do NOT annoy Lynx3d about this, any issues with this "port" is entirely our fault !
THIS REVISION IS CONSIDERED UNSTABLE AND CONTAINS WORK IN PROGRESS - USE AT YOUR OWN RISK!
--HG--
branch : trunk
Diffstat (limited to 'contrib/vmap_assembler/vmap_assembler.cpp')
-rw-r--r-- | contrib/vmap_assembler/vmap_assembler.cpp | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/contrib/vmap_assembler/vmap_assembler.cpp b/contrib/vmap_assembler/vmap_assembler.cpp index e6a3089f328..6666b54356c 100644 --- a/contrib/vmap_assembler/vmap_assembler.cpp +++ b/contrib/vmap_assembler/vmap_assembler.cpp @@ -54,7 +54,7 @@ File contains map names that should be split into tiles A '#' at the beginning of a line defines a comment */ -bool readConfigFile(char *pConffile, VMAP::TileAssembler* pTa) +/* bool readConfigFile(char *pConffile, VMAP::TileAssembler* pTa) { bool result = false; char buffer[501]; @@ -74,7 +74,7 @@ bool readConfigFile(char *pConffile, VMAP::TileAssembler* pTa) result = true; } return(result); -} +} */ //======================================================= int main(int argc, char* argv[]) { @@ -97,7 +97,7 @@ int main(int argc, char* argv[]) All the names in the list are considered to be world maps or huge instances. These maps will be spilt into tiles in the vmap assemble process */ - if(conffile != NULL) + /* if(conffile != NULL) { if(!readConfigFile(conffile, ta)) { @@ -105,9 +105,9 @@ int main(int argc, char* argv[]) delete ta; return 1; } - } + } */ - if(!ta->convertWorld()) + if(!ta->convertWorld2()) { printf("exit with errors\n"); delete ta; @@ -118,4 +118,3 @@ int main(int argc, char* argv[]) printf("Ok, all done\n"); return 0; } - |