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author | SnapperRy <snapperryen@gmail.com> | 2016-10-04 00:23:49 +0200 |
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committer | joschiwald <joschiwald.trinity@gmail.com> | 2017-03-05 01:06:45 +0100 |
commit | 35eeb76506086cf96a4fdf3985dd5cf7d82d0254 (patch) | |
tree | 81283ea6ea7aaff58e00df7186d23da547c9e3f5 /dep/CascLib/src/CascOpenStorage.cpp | |
parent | 30153510e804c6fd05439e8920605185874b3453 (diff) |
Core/Unit: don't reset offhand timer for players when starting attack.
Creatures are unaffected by this change. Not sure how they should behave in this case, so leaving it alone for now.
Closes #945.
(cherry picked from commit c25f7c48b5ba3982fc83b8c88a8cff619f72b162)
Diffstat (limited to 'dep/CascLib/src/CascOpenStorage.cpp')
0 files changed, 0 insertions, 0 deletions